Introduction
No matter the format or game style, in MTG, your deck always needs a board wipe.
Board wipes are spells that clear the board and remove most or nearly all permanents (particularly creatures) in play. Their effects can be quite different; they can deal damage, destroy, exile, and even return these permanents to their owner's hands. Board wipes are so common they're in every beginner-centered product, like precon Commander decks.
Commonly used in emergencies, these cards often delay your opponent's game plan and open a path to victory. In this article, let's discuss 20 board wipes that are perfect for your decks!
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20 Board Wipes That Are Perfect For Your Deck!
Blasphemous Act
Blasphemous Act has a great effect: it costs less according to how many creatures are in play, so you can cast it for even one mana . However, there's a downside: it deals 13 damage to each creature in play, and your opponent can prevent this or play around it to keep their creatures in play.
Toxic Deluge
Toxic Deluge can, potentially, remove any creature on the board (including indestructible creatures), as, instead of dealing damage, it gives creatures -X/-X until the end of the turn.
It also doesn't cost a lot of mana and is very versatile. However, you'll still have to lose life when you use it, and, depending on the board, this can be deadly - for instance, if you use it to remove giant creatures, it can be very dangerous.
Exterminatus
Despite costing a lot of mana, Exterminatus is incredibly interesting for a board wipe.
This spell makes your opponent's indestructible nonland permanents vulnerable again, and then destroys all of them. It only spares lands.
Bye-bye, creatures, enchantments, artifacts, battles, and everything else!
Nevinyrral's Disk
Nevinyrral's Disk deals psychological damage to any opponent.
This artifact fits any deck, and you can easily use it again if you use anything to recycle permanents from your graveyard.
It deals with creatures, artifacts, and enchantments. Its downside is that you'll need to wait until the next untap step to use it - but just the fact it is on your board is a big headache for your opponents!
Final Act
This board wipe also costs a lot of mana, but is a valuable option. Final Act removes the most common resources, like creatures and planeswalkers, and the most uncommon as well, like player counters (for instance, experience, energy, poison, and rad counters) and even battles.
Hour of Revelation
A board wipe that can cost less is always welcome! Hour of Revelation costs three mana less if there are ten or more nonland permanents in play. When you cast it, it destroys all nonland permanents on the board.
I highly recommend this card in, particularly, decks that use white as their dominant color because part of it costs three white mana , and this may make it harder to cast.
Sunfall
When you cast Sunfall, it exiles all creatures. Then, you'll Incubate X, where X is the number of creatures exiled this way. This means you'll potentially have a huge Phyrexian artifact token under your control after its effect resolves.
Merciless Eviction
Merciless Eviction is incredible at a first glance, as it lets you pick the effect you want to use. So, if your opponent's enchantments are getting in your way, just exile them all.
However, this spell also has a few cons - it costs a lot, and it will also exile your cards regardless of the mode you pick.
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Supreme Verdict
We're now midway through our list, so let's discuss Supreme Verdict! This Azorius spell can't be countered and costs relatively cheap, considering its effect destroys all creatures on the board.
Vanquish the Horde
Just like Blasphemous Act, this spell costs less for each creature in play. It can cost just two white mana to destroy all creatures on the battlefield.
Vanquish the Horde is an honest option that plays its role well. It is a true board wipe.
Worldfire
Do you like traumatizing your opponents?
Worldfire is perfect if you, like many other players, thrive in chaos.
For nine mana, this spell will exile all permanents (including lands) as well as all cards in players' hands and graveyards. Next, it sets each players' life total to 1.
When played well, this card ends the game incredibly fast. You can also use it to lock down your opponents.
Fade from History
Green is not known for its creature board wipes, but artifact and enchantment board wipes are another story.
First, Fade From History makes each player who controls an artifact or enchantment create a 2/2 Bear token. Then, it destroys all artifacts and enchantments in play.
Ondu Inversion
Ondu Inversion destroys all nonland permanents, but it is relatively expensive to cast. The good thing is that it occupies a land slot, so you can just play it on the board if you need more mana.
In Garruk's Wake
In Garruk's Wake is perfect if you want to clear the board but keep your own cards in play.
With this sorcery, you can destroy creatures and planeswalkers you don't control for just nine mana.
Kindred Dominance
This card is great in decks that focus on one type of creature, like Vampires, Demons, and Zombies.
Kindred Dominance clears the board but lets you keep your own creatures. Occasionally, it lets your opponents keep some important pieces in play, too.
Ruinous Ultimatum
Ruinous Ultimatum's downsides are its cost and the fact it is a Mardu spell, so you can't just use it in any deck. However, its effect… Well, we can't complain!
This board wipes interacts only with your opponent's board, and gives you a big advantage, as you'll be able to keep your board just as it is!
Austere Command
Austere Command is a modal board wipe that interacts with all boards, including your own.
This sorcery lets you pick two of its modes, which are:
- Destroy all artifacts.
- Destroy all enchantments.
- Destroy all creatures with mana value 3 or less.
- Destroy all creatures with mana value 4 or greater.
Farewell
Farewell is another modal board wipe, and hurts a lot.
With its exile effect, you can deal with any sort of problem on enemy boards (and even graveyards). However, this card can, potentially, slow down the game to the point of dragging or even "reset" it.
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Flood of Tears
Just like green, which is not known for destroying creatures, blue tends to return permanents to their owner's hands instead of destroying them, and that's precisely what Flood of Tears does.
For six mana, this sorcery returns all nonland permanents to their controller's hands. Next, if you returned four or more nontoken permanents you control this way, you can put a permanent that is in your hand on your battlefield.
Cyclonic Rift
Cyclonic Rift is one of the most complicated cards to deal with in this entire list and almost didn't make our final cut. However, as it is quite popular, we decided to include it.
As it is an instant, you can use it on your opponents' turns to return all permanents you don't control to their controllers' hands by using Overload. You'll need a lot of mana to cast it, but it is one of the strongest cards in this list.
Final Words
This is it, our 20 board wipes that are perfect for your decks!
As you must have realized, each color uses a different strategy to clear the board, and they even interact with different types of permanents to do it. We hope this list gave you interesting options to use in your decks and deal with any possible threats during your matches.
Do you agree with our picks? Tell us your thoughts in our comment section below. We can add it to our part 2!
Thank you for reading, and see you next time!
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