Introduction
Hey guys. We are back with the third article of the cEDH's B-Side series, where we will analyze decklists aimed at the competitive commander, but only "off-meta" lists.
In the first article, we commented a little on the composition of the most present decks in the meta, so let's go straight to this week's commanders: Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom! We saw the list straight from cEDH's database.
Commander, Kaylani
![Deck representation](https://cdn.cardsrealm.com/images/cartas/sld-secret-lair-drop/en/crop-med/zndrsplt-eye-of-wisdom-379.jpeg?4917&width=250)
29 commons, 15 uncommons, 51 rares and 5 mythics
![Commander Image card](https://cdn.cardsrealm.com/images/cartas/bbd-battlebond/ja/med/zhi-hui-nomu-zendosupuruto-5.png?7880?&width=250)
![Commander Image card](https://cdn.cardsrealm.com/images/cartas/bbd-battlebond/ja/med/hun-dun-nomu-okaun-6.png?5696?&width=250)
1
川滑りの道
853.3
1
トレーニングセンター
1359.34
1
焦熱島嶼域
58.85
1
プリズムビスタ
4527.32
1
セファリッドの円形競技場
36.32
5
島
173.63
1
古えの墳墓
13425.3
1
真鍮の街
2710.46
1
山
52.75
1
火山の島
43474.38
1
風変わりな果樹園
1.33
1
血まみれの泥沼
1868.56
1
汚染されたデルタ
2171.28
1
マナの合流点
6040.94
1
乾燥台地
3122.39
1
蒸気孔
1915.48
1
統率の塔
28.63
1
溢れかえる岸辺
1606.39
1
樹木の茂った丘陵地帯
1739.73
1
宝石の洞窟
6892.91
1
蛮族のリング
16.44
1
霧深い雨林
3268.98
1
沸騰する小湖
3397.28
1
シヴの浅瀬
48.24
1
波止場の恐喝者
4302.27
1
幻想的なイメージ
501.27
1
船殻破り
656.87
1
熱狂のイフリート
1134.28
1
二重詠唱の魔道士
128.3
1
帝国の採用担当者
1297.57
1
猿人の指導霊
197.75
1
幻の漂い
13.52
1
時の支配者、テフェリー
1660.2
1
宝石の睡蓮
7498.62
1
ライオンの瞳のダイアモンド
90853.41
1
金属モックス
12634.83
1
蓮の花びら
2822.32
1
魔力の墓所
11444.35
1
モックス・ダイアモンド
128709.66
1
オパールのモックス
20104.82
1
太陽の指輪
219.49
1
魔力の櫃
9506.34
1
秘儀の印鑑
28.63
1
独創のタリスマン
200.67
1
厳かなモノリス
57539.86
1
イゼットの印鑑
20.94
1
研磨基地
3784.03
1
クラークの親指
1962.4
1
友なる石
125.65
1
神秘的負荷
1004.39
1
アンダーワールド・ブリーチ
1543.83
1
Copy Artifact 模倣の魔法
7604.39
1
韻律の研究
6060.55
1
ギャンブル
780.93
1
不誠実な略奪
40.82
1
炎の儀式
697.69
1
髑髏砕きの一撃
702.73
1
双つ身の炎
498.09
1
災難の輪
703.79
1
ジェスカの意志
3775.02
1
運命の輪
35469.72
1
タイムツイスター
135955.13
1
意外な授かり物
263.23
1
熱の陽炎
528.57
1
ミジックスの熟達
300.6
1
贈収賄
806.91
1
時のらせん
16655.32
1
海門修復
5228.73
1
知識の搾取
755.48
1
否定の契約
1924.49
1
唱え損ね
240.16
1
フラスターストーム
897.3
1
紅蓮破
738.78
1
神秘の教示者
1401.75
1
赤霊破
604.12
1
渦まく知識
187.68
1
蒸気の連鎖
1283.79
1
白鳥の歌
1491.35
1
払拭
45.06
1
精神的つまづき
1206.91
1
サイクロンの裂け目
4526
1
スナップ
204.38
1
ブレインフリーズ
1875.98
1
マナ吸収
5376.11
1
叱責の風
19.62
1
交錯の混乱
204.38
1
応じ返し
14.84
1
削剥
4.51
1
激情の後見
5291.55
1
偏向はたき
6003.03
1
否定の力
7755.48
1
必死の検索
1.33
1
誤った指図
521.15
1
意志の力
7521.15
98 牌 maindeck
Motivation
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On the previous decks, we could have a strong discussion about the strengths of each deck and how they attack the current metagame. There were positive points that could be used to justify one deck use over tier decks. We then came to an almost undoubtedly inferior deck to popular decks of the format, which is inevitable when looking at "B" decks. So, why would anyone pilot this Izzet deck?
- You like tossing coins.
- Você like having some victories based solely on luck.
- You have a Frenetic Efreet and wants to use it
- Combat damage with a bit of luck is attractive for you.
Commanders' Roles on this deck
![Loading icon](https://cdn.cardsrealm.com/images/carregando.gif)
Okaun, Eye of Chaos is the least important partner. His ability can be used to put some pressure on the life points of decks that run Ad Nauseam.
![Loading icon](https://cdn.cardsrealm.com/images/carregando.gif)
As for the good partner, Zndrsplt, Eye of Wisdom is our combo piece and card advantage engine. At the beginning of the combat, we can draw many cards, especially if both commanders are in play.
To those who are unaware, both Commanders check every coin you toss, including those tossed by another commander's trigger and/or by Mana Crypt.
So, you'll usually invest five mana on this blue Ad Nauseam that never truly draws as many cards as Ad Nauseam could. But, Zndrsplt is the second piece of a combo that is always accessible on the command zone.
The deck's Combo
![Loading icon](https://cdn.cardsrealm.com/images/carregando.gif)
This deck has two combos, but the main combo uses Frenetic Efreet:
Board State: Zndrsplt and Efreet on the battlefield.
- Activate Frenetic Efreet's ability, hold priority and activate it again.
- Repeat the process over and over and as much as you like
- Let Zndrsplt's trigger resolve and draw your entire deck.
- Bounce Zndrsplt (usually with Snapback so you don't deck yourself out)
- Resolve all of the Efreet's triggers
There is an argument about the non-deterministic nature of the combo; if it happens at a table, solve the Zndrsplt triggers manually with a smile on your face. The combo cannot be considered slow play because the triggers are previously placed on the stack and their resolution no longer depends on the player's action. It is usually understood that the chance of you putting 10 ^ 10 activations on the stack and not drawing your deck is approximately 0 and the combo can be solved at once.
So the idea is simple, activate Efreet and draw the deck. Now how to win the game?
Winning the Game
The deck runs Thassa's Oracle Bribery to fetch the Oracle from one of the other 3 decks on the board. Bribery is a little less dead than Oracle. After drawing the deck, use the positive rocks to generate enough mana and finish the game. What if there is no deck running Oracle on the table? Check your calendar; you must have returned to 2019. But realistically, if Oracle is in your opponent's hand and not on the deck, we have another combo.
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The other combo
Since we are at Izzet colors, we cannot use Oracle + Consultation, so which other Izzet Combo works on this deck? TwinMage!
There are some variations on how to use it, but let's see one of the ways to play this combo:
Initial State: Dualcaster Mage and Twinflame in hand. Five mana available, of which three are red.
- Cast Twinflame and hold priority.
- Cast Dualcaster Mage and target Twinflame with its ETB effect.
- Mage's trigger resolves and it copies Twinflame
- Twinflame's copy targets Dualcaster Mage
- Repeat the process an arbitrary number of times
- Attack with an absurd number of Dualcaster Mage copies
The combo can also be played with Heat Shimmer rather than Twinflame, but with one additional mana. Heat Shimmer also requires at least one creature on the battlefield.
Note that there is no point in casting the Dualcaster Mage before because if you cast the creature copying spell with Mage in the field, the copied trigger goes to the stack when the original spell has resolved.
Some lists, including this one, runs Grinding Station, Brain Freeze and Underworld Breach to go off with Lotus Petal and use the Bribery setup mentioned before.
Notable card choices
Let's not waste time with Izzet's boring interaction package or its traditional mana rocks. We have all the usual package: Force of Will, Mana Drain, Mana Crypt, Jeweled Lotus...
But we can also see some cards that fit particularly well with this deck.
Krark's Thumb
![Loading icon](https://cdn.cardsrealm.com/images/carregando.gif)
Before we met Krark, the Thumbless, his thumb was already very well used on this deck. It has an obvious synergy since we'll probably draw more cards and probably boost Okaum's power more often. It's also a good way to grind games with our commander, but it's not mandatory to win the matchup.
Additional Tutors
![Loading icon](https://cdn.cardsrealm.com/images/carregando.gif)
Drift of Phantasms tutors Frenetic Efreet, Dualcaster Mage and Heat Shimmer.
Imperial Recruiter serves the same role, except for Heat Shimmer
Muddle the Mixture has been disappearing from the most popular lists due to the power creep, but it's still a good counter and tutors our combo pieces alongside Underworld Breach.
Flex Slots
![Loading icon](https://cdn.cardsrealm.com/images/carregando.gif)
The presented list runs wheel effects alongside Hullbreacher (which is no longer optional) as a disruption. Mizzix's Mastery helps with this deck's weakness of having too few recursion effects and can recover some combo pieces, and it synergizes well with a deck that runs fewer creatures.
Knowledge Exploitation is usually a 7 mana Ad Nauseam, but it gives us access to some of the best cards of the format, which we cannot use because we are an Izzet deck.
Conclusion
Weaknesses
Our commanders having the same mana value makes its curve a bit weird, especially since both cost 5 mana.
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Also, having a card advantage engine that relies on your luck can lead to some frustrating matchups.
Strengths
Although some frustrating matchups might happen, your commanders can draw an absurd amount of cards, especially with Krark's Thumb on the battlefield.
The pressure that Okaun can put on your opponent's life totals cannot be ignored since three victorious coin flips are enough to make him hit for lethal.
Furthermore, the "meme" quality of the deck causes even experienced players to underestimate the list. The threat assessment forces us to focus on more aggressive decks, so our partners can go under the radar and steal some victories.
This ends the third article of the series, soon we will come back with another deck for you who got tired of piloting the same decks.
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