| اسم | Heroic Teamwork |
|---|---|
| اكتب | Instant |
| وصف | Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) One or two target creatures each get +2/+1 until end of turn. If this spell was cast using teamwork, draw a card. |
| فنان | Bachzim |
| الإصدار | Marvel Super Heroes Commander #597 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
فِهرِس
حول Heroic Teamwork
Heroic Teamwork, Instant, صمم بواسطة Bachzim صدر لأول مرة في Jun, 2026 في التحرير Marvel Super Heroes Commander.
Heroic Teamwork would fit best in a go-wide white aggro or token-based deck that can reliably produce multiple small creatures (such as White Weenie, Selesnya Tokens, or Boros go-wide strategies), since tapping creatures with total power 3+ is trivial when you have several 1/1s or 2/2s, and the cantrip clause helps offset the card disadvantage risk of combat tricks. However, at three mana, +2/+1 to one or two creatures is relatively inefficient compared to stronger options like **Valorous Stance** (protection or removal flexibility), **Loran’s Escape** or **Gods Willing** (cheap protection), **Brave the Elements** (often game-ending in mono-white aggro), or even **Join the Dance**-style token producers that add board presence instead of a temporary boost; historically, white combat tricks that cost three mana need to provide a major swing (like **Unbreakable Formation**) to see competitive play. As designed, Heroic Teamwork might be playable in a casual or synergy-focused token deck wh
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