| Name | M.O.D.O.K., Evil Intellect |
|---|---|
| Type | Legendary artifact creature — villain |
| Description | Flying Whenever you draw your second card each turn, target opponent sacrifices a nontoken creature of their choice. |
| Artist | Kieran Yanner |
| Set | Marvel Super Heroes Commander #509 |
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About M.O.D.O.K., Evil Intellect
M.O.D.O.K., Evil Intellect, Legendary artifact creature — villain, designed by Kieran Yanner first released in Jun, 2026 in the set Marvel Super Heroes Commander.
M.O.D.O.K., Evil Intellect (3BB) fits best in a **black-based control or draw-engine deck** that can reliably draw extra cards on each turn—especially Dimir (UB) or Grixis shells that use instant-speed cantrips (Consider, Opt), repeatable draw (Phyrexian Arena, Bident of Thassa), or wheels to trigger the “second card each turn” ability on both players’ turns; in Commander, it slots well into decks that naturally double-draw (e.g., Nekusar, Queza, or any blue-black control list) and want repeatable edict effects to clear large threats. However, five mana is competitive, and cards like **Sheoldred, the Apocalypse** (which punishes every draw and stabilizes your life total), **Archfiend of Depravity** (repeatable creature control without setup), or **Grave Pact/Dictate of Erebos** (stronger sacrifice engines in token shells) are generally more impactful or easier to build around; even **Orcish Bowmasters** can generate more immediate pressure off opposing draws. M.O.D.O.K. is playable in
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