MTG > Metagame Commander > deck Isshin, Two Heavens as One
Main Deck cards Isshin, Two Heavens as One
Strategy
The deck "Isshin, Two Heavens as One" be focused on a Mardu color identity (white, red, black) and revolves around aggressive strategies and strong creature presence. Here are some key points about the deck: Strategy: - The deck aims to quickly establish a board presence with efficient creatures like Krenko, Tin Street Kingpin, Captain Lannery Storm, and Etali, Primal Storm. - Cards like Sword of the Animist and Sun Titan help ramp and reanimate key pieces from the graveyard. - Swiftfoot Boots provide protection for important creatures, ensuring they can stick around to deal damage. - Cards like Swords to Plowshares and Despark offer removal options to deal with threats on the board. - Aurelia, the Warleader and Hellrider can provide additional combat pressure and close out games quickly. Good Points: - The deck has a solid mana base with cards like Sol Ring, Arcane Signet, and the various signets to help ramp and fix mana. - There is a good mix of creatures with different abilities and power levels, offering versatility in different situations. - The deck can be very aggressive and put pressure on opponents early in the game. Bad Points: - The deck may struggle against more control-oriented decks that can effectively deal with its creatures and disrupt its game plan. - It might lack some card draw and recursion options to refuel in longer games. - Goro-Goro, Disciple of Ryusei may not synergize as well with the overall strategy of the deck compared to other cards. Overall, the deck seems like a fun and aggressive choice for Commander games, capable of quickly overwhelming opponents with its strong creature presence. It can be improved by adding more card draw and recursion options to ensure it remains relevant in longer games.
Example deck with Isshin, Two Heavens as One
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