MTG > Metagame Commander > deck Kediss, Emberclaw Familiar // Malcolm, Keen-Eyed Navigator
Main Deck cards Kediss, Emberclaw Familiar // Malcolm, Keen-Eyed Navigator
Strategy
The Kediss, Emberclaw Familiar // Malcolm, Keen-Eyed Navigator deck in Commander is a unique and interesting combination. The strategy of this deck revolves around leveraging the abilities of Malcolm and Kediss to deal damage and generate treasure tokens. Malcolm's ability to create treasure tokens whenever a creature you control deals damage to a player pairs well with Kediss, who enhances that damage by distributing +1/+1 counters based on the amount of damage dealt. Some good points of this deck include its ability to generate mana through treasure tokens, its potential for explosive damage output with Kediss' ability, and its access to blue and red spells for control and card draw. Cards like Curiosity, Tandem Lookout, and Ophidian Eye can help you draw cards when your creatures deal damage, allowing you to maintain card advantage. However, some potential drawbacks of this deck could be its reliance on having creatures connect with opponents to trigger abilities, making it vulnerable to board wipes and removal spells. Additionally, the deck may struggle against decks with heavy creature removal or strategies that prevent combat damage. Overall, the Kediss, Emberclaw Familiar // Malcolm, Keen-Eyed Navigator deck offers a fun and dynamic playstyle with the potential for explosive turns and creative interactions. It can be a rewarding deck to pilot for players who enjoy a mix of aggression, card advantage, and strategic decision-making in Commander games.
Example deck with Kediss, Emberclaw Familiar // Malcolm, Keen-Eyed Navigator
Recent decklists
Decklist
Pilot
Date
Tournament
— Comments0
Be the first to comment