About Naya Sticker Zoo
Using those, we can have _____ Goblin, Burning-Tree Emissary and the powerful "draw 2" effects that Red has to carry them to victory. Let's take a more in-depth look into the deck to see how it works.
I really like this mana base. It allows it to be a basic red Aggro deck with _____ Goblin and the draw spells. But it also helps power through with strong 1 drops like Wild Nacatl and Kird Ape, all glued together by Land Grant.
You get to run the forest-based type duals and still have numerous red mana sources in the form of basic mountains. This allows you to keep a high speed with untapped mana sources.
Land Grant is the glue of the deck. Low land count, high threat count, and mana fixing lets it over-perform for such a niche card at face value.
Reckless Impulse and Wrenn's Resolve are a strong in combination with _____ Goblin. It lets it act like a pseudo "Storm" deck, chaining spell after spell and increasing the threat count along the way.
Lightning Bolt is still the most efficient and versatile removal spell in Pauper, being able to kill most creatures, especially ones out of UW Glitters and other decks that are out the gates quite early.
Kird Ape and Wild Nacatl are great threats even for today's standards. Don't get me wrong: they can struggle to compete against Monastery Swiftspear, but, as a stand alone 2/3 and 3/3, they do a perfect job.
Monastery Swiftspear numbers seem odd, but you don't have many spells.
In some draws, this card is great, and in others it's a glorified Raging Goblin.
Experiment One is my favorite card in the deck. Having so many ways to make this a giant threat that is difficult to deal with is perfect for what I want out of my Zoo deck.
Goblin Bushwhacker is such a versatile threat. You can play it at every point of the game, and it will still be strong! We have seen its strength in Kuldotha and it is no different here. Even with 1-2 creatures out, this provides a utility the opponent most likely won't be prepared for.
Hooting Mandrills is the Gurmag Angler of this Aggro deck. It grows the Experiment One, it is hard to deal with, and is usually cheap to cast. In some games, 4 is too many, but, overall, it is so strong it's worth the slots.
Burning-Tree Emissary, like _____ Goblin, allows you to put an insane amount of pressure on incredibly early. This deck plays like a mix of Mono Green Stompy, Kuldotha and Storm. It can do a lot with very little mana.
Ideal Hand & Mulligans
I am not going to involve the perfect hand, as that involves a lot of Burning-Trees and Sticker Goblins.
But this hand lets you set up really quickly. It has two lands, but it can still put on a good amount of early pressure and has Lightning Bolt to help clear the way of any annoying creatures.
The sideboard choices are very narrow and niche. It's pretty clear what these are supposed to do, so I will only lightly touch on these.
Deglamer is for Affinity or Glitters. It is good at buying time to close the game out.
VS Mono Red
Time. Time is all you need. Cutting the slow cards for interaction is what you need. It should be a fairly easy change and the matchup I wished I had 4 Monastery Swiftspear post-sideboard.
VS Mono Blue Terror
Goblin Bushwhacker is the weakest threat in the deck due to all the red hate they will have. It will be rare you will have a decent and relevant Bushwhacker play.
VS Caw Gate
VS Golgari Gardens
_____ Goblin can be an issue here with all the removal. But the way the sideboard is built, there really isn't anything to improve the matchup.
VS UW Glitters
They will bring in Hydroblast, which makes Sticker Goblin worse and the game will be over quick. Hopefully, they shouldn't have time to deploy any mandrills.
Alternative Card Choices
Other sticker cards are options, but these aren't on Magic Online at the moment, so I can't test them effectively. However, using the Chicken card and the Fight card can be useful to add another dynamic to the deck.
I think this deck is really refreshing and a breath of fresh air!
Until next time!