Boros Midrange emerged in Pioneer from the release of Price of Progress in Avatar: The Last Airbender. The archetype's base plan involves using cheap LD spells that replace themselves to pressure the format's greedy mana bases, and it gained with Avengers Disassembled a tool that complements that strategy while also functioning as a cheap sweeper a turn before starting to generate card advantage with Planeswalkers and The Legend of Roku.The DecklistMaindeckA key part of our Game 1 plan involves disrupting the opponent's mana progression, especially against decks with greedy mana bases. Most two-color lists run between two to four basic lands in their lists, so there will come a point where they can no longer search and Cleansing Wildfire / Price of Freedom become Time Walks.Price of Freedom and Avengers Disassembled have other uses beyond LD that help hold off the opponent's turn until we start playing our win conditions.To handle the rest, we run a full set of Get Lost, Erode, and Emergency Eject. The last two help "dry out" the opponent's deck of basic lands, increasing the effectiveness of our LD spells in the mid-to-late game.This list has heavy mana costs and can be run over by Prowess and other archetypes that sequence many spells in the same turn. To hold off aggression in Game 1 against them, a full set of High Noon limits spell usage to one per turn, while we can sacrifice it in the late game to handle a threat or close out damage.Planeswalkers are our win condition and card advantage. Chandra, Torch of Defiance does a bit of everything we need. It generates a "draw" each turn that turns into a Shock if we do not cast the exiled card, ramps mana, handles medium creatures, and has an ultimate that wins games. The Wandering Emperor benefits from High Noon, since we can play it on the opponent's turn, and it answers a threat on board or increases pressure with tokens.Complementing the Planeswalkers, we have The Legend of Roku. The Saga generates card advantage when it enters and, once transformed, provides an efficient body on board with an ability that can dominate games if we dedicate enough mana to activate it without hindering our ability to answer the opponent.Our other card advantage source involves the combination of Sunken Citadel with Cori Mountain Monastery as a pseudo-Castle Locthwain. Citadel reduces the cost to activate Field of Ruin.SideboardWe run no creatures in the maindeck, and the only one that comes in from the Sideboard is an Elemental, so the cost of running Kaheera, the Orphanguard as a complementary threat is low.Rest in Peace remains essential in a Metagame with Greasefang and Izzet Phoenix, while also helping in matches against Scapeshift and some Lessons variants if we want to respect Accumulate Wisdom and Gran-Gran.Authority of the Consuls holds off Red Aggro and Prowess, while also providing a "lock" on Mono Green Devotion's combo with The Unbeatable Squirrel Girl.Abrade provides spot removal against Aggro and handles troublesome artifacts like Tablet of Discovery, Monument to Endurance, Esika's Chariot, and Parhelion II. If you want to respect Aggro or Planeswalkers more than artifacts, we can swap it for Lightning Helix.Beyond Authority of the Consuls, we have Beza, the Bounding Spring to hold off aggressive clocks. She also serves as a complementary threat for Midrange and Control games.In longer matches, Chandra, Awakened Inferno cannot be countered and, at minimum, will create an emblem that guarantees inevitability. If it stays on board, it will create more emblems until they pile up faster than the opponent can handle.Sideboard GuideIzzet ProwessINOUTGolgari MidrangeINOUTAbzan GreasefangINOUTAzorius ControlINOUTIzzet PhoenixINOUTJeskai LessonsINOUTOrzhov GreasefangINOUTWrapping UpThat's all for today!If you have any questions, feel free to leave a comment!Thanks for reading!
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