After the banning of Kuldotha Rebirth, several red decks tried to find new ways to adapt their game plan to Pauper. The most famous of these versions has been Synthesizer Burn, which uses damage spells instead of beatdown with small creatures, or Madness Burn, which already existed prior to the bans and became a more efficient competitor by attacking from multiple angles.
But another version has been making waves in Leagues and Challenges recently: Mono Red Rally, which focuses on a more "go wide" strategy with creatures and combines Burning-Tree Emissary with Rally at the Hornburg to replicate the Kuldotha Rebirth and Goblin Bushwhacker lines from the former Kuldotha Red.
The Decklist
This list follows the usual pattern of what we see for Mono Red Rally in Leagues and Challenges, with the flex slots revolving around the number of Wrenn's Resolve, whether End the Festivities is the right card to complement the interaction, or whether we prefer a more traditional burn. However, since this is a go-wide archetype that could struggle with too many blockers, Festivities seems like a good choice.
This variant is closer to pre-ban Kuldotha Red than the Synthesizer Burn versions. Instead of swapping Kuldotha Rebirth for a mix of damage spells and Thermo-Alchemist / Kessig Flamebreather, we doubled down on our predecessor's beatdown plan, expanding the creature pool with Burning-Tree Emissary lines and adding Rally at the Hornburg, the closest replacement we have for Kuldotha Rebirth while also doing a good Goblin Bushwhacker impression.
The swap of damage spells for creatures, however, comes at a price: Krark-Clan Shaman is still a staple and a severe punisher for go-wide decks of any category, creating a tradeoff between a plan with more permanent power and even less reliance on the top deck, but with the risk of sweepers completely nullifying your game plan.
Maindeck

The already familiar artifact package.
Goblin Tomb Raider is, along with Galvanic Blast, the main reason for running several one-drops that are artifacts or create artifacts in play, making it an improved Goblin Guide with little effort.
Clockwork Percussionist offers a middling body, but the combination of Haste, being an artifact and generating value if destroyed makes it excellent for this archetype and a way to gain a bit more breathing room.
Voldaren Epicure functions as a one-mana "Burn" that puts a body on the board and a token that enables Metalcraft and can be sacrificed when necessary to discard a land and draw a new card.
Experimental Synthesizer provides a cheap extra draw while enabling Metalcraft. In longer games, we can sacrifice it to get a 2/2 on the board.

Rally at the Hornburg is the closest we have to Kuldotha Rebirth when played alongside Burning-Tree Emissary, where we have four power on the board with Haste in addition to our other creatures. This is our ideal second-turn play.
Goblin Bushwhacker ensures that the follow-up from the above play is even more punishing if the opponent doesn't prepare a sweeper. Considering any one-drop on the first turn and the combination of Burning-Tree and Rally on the second, we'll have 11 power on the board to attack, making it easier for our Burn spells to end the game.

Lightning Bolt and Galvanic Blast are the best interactions in the format right now and work to clear blockers on the board or to end the game after the beatdown reduces the opponent's life.
End the Festivities also works as a damage spell, but its main function is to clear blockers, especially against archetypes with many small creatures, such as Elves, Faeries, and the mirror.

Wrenn's Resolve complements Experimental Synthesizer and Clockwork Percussionist by offering more resources in longer games. It ends up being a common side-out in faster games, but it's essential against Wildfire or archetypes where we often need a second wave of attacking creatures to close out the game.

Great Furnace helps enable Metalcraft and guarantee an artifact in play for Goblin Tomb Raider without generating any concessions that would be punishing to our deck.
Sideboard

Pyroblast has been growing in relevance in the Metagame again with the rise of High Tide and the still-relevant position of Mono Blue Faeries and Tolarian Terror. Sideboard swaps to add cards that don't interact with our game plan need to be careful, but a full set is definitely necessary for the matchups where it matters most.
Relic of Progenitus slows down Tolarian Terror decks, holds off High Tide for a few turns, and also stops Dredge/Spy combos, giving us enough time to close out the match or the possibility of countering a Gnaw to the Bone.

Cast into the Fire works against decks with many X/1 creatures, but its main function is to exile artifacts like Bridges into the same slot as Myr Enforcer and the like.
Smash to Smithereens also deals with artifacts, but with the added bonus of interacting with our game plan by dealing damage to the opponent.

The extra copies of End the Festivities are important against Elves, White Weenie, Faeries, and in the mirror, although this is less popular in the current Metagame than the Madness versions.
Mine Collapse is our answer against Writhing Chrysalis, Tolarian Terror, and large creatures when needed. This is particularly flexible, and any card can fit into this slot.
Sideboard Guide
Madness Burn
IN

OUT

Jund Wildfire
IN

OUT

Mono Blue Faeries
IN

OUT

Mono Blue Terror
IN

OUT

Elves
IN

OUT

Grixis Affinity
IN

OUT

Dredge
IN

OUT

High Tide
IN

OUT

Bogles
IN

OUT

White Weenie
IN

OUT

Wrapping Up
That's all for today!
If you have any questions, feel free to leave a comment!
Thanks for reading!














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