Name | Lighthouse Chronologist |
---|---|
Type | Creature — human wizard |
Description | Level up |
Artist | Steven Belledin |
Set | Rise of the Eldrazi #75 |
Wallpaper | ![]() |
Image | ![]() |
Name | Lighthouse Chronologist |
---|---|
Type | Creature — human wizard |
Description | Level up |
Artist | Steven Belledin |
Set | Rise of the Eldrazi #75 |
Wallpaper | ![]() |
Image | ![]() |
Lighthouse Chronologist, Creature — human wizard, designed by Steven Belledin first released in Apr, 2010 in the set Rise of the Eldrazi. It's currently being selled by the minimum price of 163.28. It's a key card in 1 combos.
This card, Lighthouse Chronologist, would be beneficial in a control deck that aims to prolong the game and gain advantage through extra turns. While it can be a powerful addition in certain situations, there are better options available such as Time Warp or Nexus of Fate which provide similar effects more efficiently. Overall, Lighthouse Chronologist may see play in casual or themed decks, but competitive decks would likely opt for more reliable and impactful extra turn cards.
06/15/10
A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
06/15/10
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
06/15/10
In a four-player game, if you have a level 7 Lighthouse Chronologist and there are no other extra-turn effects, the game will proceed like this (with extra turns in brackets): your turn, opponent A’s turn, [your turn], opponent B’s turn, [your turn], opponent C’s turn, [your turn], your turn, opponent A’s turn, and so on. The same principle applies to a multiplayer game with a different number of players.
06/15/10
In a two-player game, if you and your opponent each control a level 7 Lighthouse Chronologist, they’ll essentially cancel each other out and you’ll alternate turns. Since all the turns you’d be taking are extra turns created by these abilities, make sure you know whose normal turn is supposed to be next in case one or both of the Lighthouse Chronologists leaves the battlefield.
06/15/10
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
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TCG Player |
16 uni.
|
166.01 | Visit store |
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Cool Stuff Inc |
1 uni.
|
215.97 | Visit store |
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Card Kingdom |
6 uni.
|
274.49 | Visit store |
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Ebay.com | Visit store | ||
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Printing proxies | $ 0.75 | Visit store |
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