Magic: the Gathering
Budget Commander - Eleven & Will Spellslinger
In this article, we discuss a budget decklists based around Stranger Things' new Commanders: Eleven and Will, based on a Spellslinger build with some combo alternatives!
Spellslingerbased on Eleven, utilizing our commander's ability to play spells at no cost, seeking to end the game with spells like Crackle with Power or Jaya's Immolating Inferno. There is an alternative win line through combo using Will the Wise generating Infinite tokens or Infinite ETB.
The Commanders - Eleven and Will
Hawkins National Laboratoryafter being a guinea pig for experiments to amplify her innate psychokinetic abilities
Demogorgonand taken to
Upside Down, a dimension parallel to the known world. Upon returning, he displayed psychic abilities and could see between the planes.
When Will the Wise enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn’t loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.This ability, if triggered multiple times, generates an interesting asymmetry, creating a relevant card advantage.
The Deck's Strategy
“Should I Stay Or Should I Go?”
- The Clash
Flickercards. By replacing Will the Wise with Venser, Shaper Savant we can return all desired permanents to the owner's hand. By including Azami, Lady of Scrolls or Archmage Emeritus we can draw an unlimited number of cards, winning with Laboratory Maniac.
“She is our friend, and she's crazy!”
- Dustin Henderson
Wizardcycling, when recycled they add a wizard from the deck to your hand. Dark Petition fetches any card in the deck and adds three black mana. On the other hand, card selection like Creative Outburst look at a certain number of cards from the top and between them select some and add the hand. Another way to select cards is by selecting cards in the graveyard, so Past in Flames and Volcanic Vision have been added to the deck.
“Friends don't lie.”
STAXpieces, strategy based on disruption, taxes and resource constraints. Venser, Shaper Savant deals with both permanents and spells before they resolve, while the
Split cardCommit // Memory returns the threat to its owner's deck and, when played on
Aftermath, allows you to shuffle all cards from your hand and graveyard into your deck. Other less subtle ways to deal with problems are through damage, and to do this Explosive Welcome hits multiple targets, and Volcanic Vision acts as a sweeper.
Miragecycle and the
Alara Panoramas, which plays well with the "dual" snow-lands of
Kaldheim. However, our finishers need large amounts of mana to reach full effectiveness. We can highlight Mana Geyser and Rousing Refrain which generate plenty of mana and Apex of Power which, in addition to generating an expressive card advantage, guarantees ten mana of a chosen color.
“A friend is someone that you'd do anything for, and they never break a promise!”
- Mike Wheeler
storm count, and to end the game with Storm, Tendrils of Agony was the chosen option. Our alternate win condition is up to Approach of the Second Sun that, if cast from our hand twice, wins the game.
“Why are you keeping this curiosity door locked?”
- Dustin Henderson
Secret Lair x Stranger Things. The possibilities expand to Farm lines, turbo-nauseam and other combo decks. Thanks for reading and good games! Any questions, I'm available in the comments!