Magic: the Gathering
Budget Commander - Trelasarra, Moon Dancer
Trelasarra, Moon Dancer is a commander with great potential to dictate the pace of the game, establishing pressure on the opponents from the beginning of the game.
Soul Sisters(Essence Warden, Soul Warden and Souls' Attendant) tends to complicate the game for your opponents, as every elf or mana dork means a potential increment for our commander, while explosive turns with Overrun or Return of the Wildspeaker can easily end the game.
The Sword Dancer - Analyzing the Commander
With Eilistraee we learn that we are not prisoners of the circumstances we were born into. It is possible to find beauty and light if we have the courage to search for them." Trelasarra Zuind is a priestess of
Eilistraee, the deity of moonlight and mercy, and informal leader of the newly restored
Promenade of the Dark Maiden, where she is at the head of a group of other drow who reject the worship of evil goddess Lolth, Spider Queen, guiding them in both religious practice and military discipline. More details about Trelasarra and the restoration of the temples of the goddess of light can be found in
Death Masks, a book by Ed Greenwood, on the author's Twitter or on the Wizards of Coast's website. In the Dungeons & Dragons Adventures in the Forgotten Realms set Trelasarra, Moon Dancer has kept its RPG game characteristics as an elf cleric and its stats guarantee that we will commonly start with her power and toughness equal to 3 or 4 consistently, thanks to its triggered ability. In addition to a considerable tempo advantage thanks to the card selection granted by scrying (you can look at the top card of your library and decide if you want it to be on top or on the bottom).
The Omen - The Game Plan
The Magic Circle - Manabase
Soul Sistersor a creature that generates mana for turn 2 to bring a lifegain source and the commander into play. For that, we have several options in the one-drop spots to develop the game right from the start. A highlight is Hamza, Guardian of Arashin, which reduces the cost of all creatures by 1 for each other creature with a +1/+1 counter you control, greatly speeding up the game. We have several green ramp options, we selected some creatures that put lands into play, Farhaven Elf, Fertilid, Rishkar, Peema Renegade, the latter for their interaction with counters to create tons of value. Lands that add counters are also important in early turns and to speed up interactions between the creatures in the deck.
Spiritual Weapon - Counters
Trample, allowing them to overwhelm your opponents' defenses. Abzan Falconer grants
Flying, allowing you to evade stronger creatures and dangerous threats.
when the Outlast ability resolves, put a +1/+1 counter on the creature) to all creatures without +1/+1 counters. Good-Fortune Unicorn, Ivy Lane Denizen, and Renata, Called to the Hunt put counters on each creature that comes into play. Collective Effort, Ajani's Presence, Lifecrafter's Gift, Pledge of Unity, and Unbreakable Formation spells grant counters to all creatures in addition to their effects that will be seen in their respective categories.
Khansmode is the most interesting, as it adds two counters every turn for a creature. And lastly, the Death's Presence enchantment that grants a creature a number of counters equal to the number of counters another creature had when it died.
Wound Healing - Lifegain
Sign of Hope - Draw and Recursion
Death Ward - Interactions