Magic: the Gathering
Splashable SnowStarting with powerful cards that require little snow allows you to move out to a solid two-color deck during the draft, grab some lands in timely picks and still enjoy the cards.
Berg Striderin particular is fantastic and even better in multiples and it is worth the effort to secure 3 or 4 snow sources. Do not forget that even if Snow is being "overdrafted" by the rest of the world, every now and then this deck will be the right option for your place at the table. A lot of attention at this time: it is not because the archetype is not as open as in the early days of the format that it should be disregarded.
Feed the Serpent?
GolgariElves tribal may work, but you depend on rare payoffs. A deck that is just commons and uncommons doesn't get very far as the cards don't do much on their own.
DimirWant to play Control in Draft? You need to have a very strong bomb that is worth all the effort to respond to your opponent's threats and stabilize the board. If you're not starting with this bomb - and realizing that these two colors are open enough to have the tools you need - this archetype is a trap. Controlling the game is not enough, you need something that effectively ends it.
OrzhovThere are good Orzhov decks with a white base - you take advantage of the synergy in white and complement it with black when the color is open. However, the "doublespell" deck is much more fragile and slower than it looked, and it doesn't work if you don't draw your cards at the right time and sequence. If you want to play in white, Boros and Selesnya are still the best options.
RakdosThe best archetype in the color, is basically what happens when you already have the aggressive red base and Black appears as a secondary color option. It's not unlike Boros Aggro, you want cheap creatures, equipment and combat tricks. Perhaps your deck is slightly slower - black creatures are worse than white ones in aggression, but they generate some value otherwise.
Feed the Serpentis still highly prioritized by players; I would say that this card may look good but starting a draft with it is a trap when we look at the context of the edition. Today I say that I would enter black only by a very insane bomb - depending on the option, not really - or if it appears in the middle of pack 1 that the color is completely open, with cards like
Poison the Cupbeing passed later than they should.
Demon Boltis the second best common of the format. No other colors has interactions with such mana efficiency. These are the staples when we look at aggression on a red base, but the fact is that they fit well in any strategy in the color. Cavalry allows you to turn games very quickly. Firewalker produces card advantage with each attack. Hulk has the “big creature” mechanic and forces the opponent to a double block, which allows to maximize the star
Run Amok- as explained in the Aggro guide. Starting a draft with some red cards in a row makes me very comfortable in that format. While "planting our flag" in red - which is not difficult since the quality of the cards is high - we can identify what our secondary color will be from what is going through the table and end up with a great deck. Starting from the more aggressive combinations like Boros and Rakdos, to the slightly larger Gruul, to the Izzet that works very well as both midrange and control.
Berg Striderwho often puts the coffin lid on the opponent, or
Mistwalkerwho holds the game and then turns it around quickly. It only sins on removals that are somewhat conditional and often disappointing. And green, despite leading naturally to the Snow plan, still has tools suitable for aggressive decks such as good removal, in addition to the best common of the format. Seriously, don't pass
Sarulf’s Packmate. And lately
Jaspera Sentinelis a card that has only risen in my concept, shining every time it enters the deck.
Behold the Multiverse. They are not in an exact order within each "tier"; it is a point that yields interesting discussions and in which the decision will often depend on its own biases.
Better uncommons than Packmate
Uncommons comparable to Packmate, better than Bolt
Uncommons comparable to Bolt, better than Behold
Uncommons comparable to Behold, better than other commons
Commons that complete my top 10
Rares and Mythics better than Svella, in no particular orderAnd that's all, folks! I hope that these ideas can clarify your beginnings of Drafts in this dangerous and super complex land that is Kaldheim. If you have questions about the format or suggestions for topics to address in the next articles, please don't hesitate to leave them in the comments! You can find me on Twitch, YouTube or Twitter.
King Harald's Revengeis even better than
Run Amokin some situations. The weakest card in the deck, believe it or not, was Vorinclex.