Magic: the Gathering
Portable Holeand still don't know, MH2 has had a huge impact on Legacy's metagame. Cards like
Ragavan, Nimble Pilferer,
Urza's Saga, and
Endurancehave become instant staples.
Murktide Regent, and
Dragon's Rage Channelerare becoming increasingly solid in their respective archetypes.
Lair of the Hydra.
Thespian's Stage), access to mana grows exponentially throughout the game, and the card can be fetched with
Primeval Titan. The question is whether adding
Lair of the Hydrawill in fact be a new way to win matches or just redundant, since one may have, besides 4
Primeval Titan, access to gigantic and overwhelming pandimensional beings like
Ulamog, the Ceaseless Hunger,
Kozilek, Butcher of Truthand Mrs.
Emrakul, the Aeons Torn. The second card we chose has the boldest (some will say, hideous) design in the entire new set,
Den of the Bugbear:
Den of the Bugbearwill find its unlikely home in a shell that, at first, is hardly synergistic with it, the good old Dragon Stompy (greetings to the folks at the nursing home), the current Big Red. With the recent addition of
Fury, decklists that build around
Fireflux Squadare finding more and more space at the expense of more control-focused builds provided by cards like
Chalice of the Void, and even those that seek to place the lock by means of a one-card combo, such as
Karn, the Great Creator. In this particular shell, despite having little synergy with the four
Den of the Bugbear, it can prove incredibly effective, acting like a smaller
Goblin Rabblemaster, not only dealing damage, but also "feeding" the ability of
Fireflux Squad. Practice will be the criterion of truth. The next land on the set to catch our attention was
Urza's Saga, absolutely anything that creates artifacts will potentially see play. And even more so when these artifacts may, simultaneously, pump
Urza, Lord High Artificeror
Karn, Scion of Urza's tokens - and why not all these tokens at once? It may also correct the mana base of decks like 12 Post, which sometimes need two or three green mana in the same turn, or even blue mana, in the case of decks that build around
Urza, Lord High Artificer. Needless to say,
Treasure Vaultis a great addition to Affinity, which is now a tier 1 deck again, considering the multiple additions from MH2 -
Esper Sentinel, [card ](Thought Monitor), and
Eye of Vecna,
Sphere of Annihilation.
Eye of Vecnais, or would be, an excellent addition to Mud builds that use, or used,
Coercive Portal. CMC 4 Portal would always make you draw a card, since the votes would never be in favor of destroying everything.
Eye of Vecnaallows you to draw a card as it enters the battlefield, while also giving you the option to draw a card every turn at a relatively low cost. In a deck that is not very recursive, it could be interesting. However, 1- NO ONE PLAYS MUD; and 2- After Urza's Saga, the addition of four of them along the combo that resolves around
Staff of Dominationor
Kuldotha Forgemasteris a much more interesting choice. So, we may as well say that it will never happen.
Sphere of Annihilationare the double trouble that, together, fit like a glove in any variation of Nic Fit. For those of you who don't know, it's a deck that uses and abuses
Cabal Therapyto destroy the opponent's hand and dump lands onto the battlefield, only to finish with gigantic threats like
Vraska, Golgari Queen,
Ugin, the Spirit Dragonand the like, often also using sacrifice interactions like
Vorpal Swordwould be more of a
Vraska, Golgari Queen-type effect in the late game and would help remove threats while putting
Veteran Exploreron the battlefield.
Sphere of Annihilationis a possible replacement for the traditional Pernicious Deed. Costing two mana less than the enchantment, its exile effect can come in handy in a field full of
Uro, Titan of Nature's Wrathor
Vengevinethat's been popping up more and more not just in
Hogaak, Arisen Necropolisbut also in the new builds of Madness - deck that abuses the synergy of
Faithless Lootingto put cards like
Basking Rootwallainto play. As with MUD, there's a small detail that prevents it from happening: the fact that no one plays Nic Fit, ever. Well, if you are the exception that proves the rule, I would recommend the test!!!!
Birthing Podon a toothpick,
Oswald Fiddlebender, which can find a place in two possible shells, and, for me, the best white card in the entire set,
Paladin Class. Let's start with our guy Oswald.
Oswald Fiddlebenderis a possible addition to Painter, a deck that combos around
Painter's Servant. The problem is that the version of the combo with a splash for blue and white are now in the past, the most traditional and resilient build nowadays being monored, which uses eight goblins, four
Goblin Welderand four
Goblin Engineerto tutor for the combo pieces.
Ragavan, Nimble Pilfererand
Magmatic Channeler, for higher friction matches. In this sense, I believe Oswaldo boy will only see play in fringe decks and in tier 18 ones, which we love to build but regret every minute of playing.
Paladin Classbrings a tax effect that is synergistic with the Death and Taxes strategy, and in the late game allows you to turn the table in favor of whoever owns it. Furthermore, its protection effect may be very interesting to strategies such as Cephallid Breakfast's, a combo that builds on the interaction between
Shuko. Older versions of this deck used a
Grand Abolisherin the main deck to protect the combo. Over time, the deck stopped focusing so much on the combo to try to build a longer game, adopting 4
Stoneforge Mysticand the equipment pack that includes
Shuko, for combo, and a
Umezawa's Jitte, for games where the keyword is Control. With MH2, some versions have also started including
Kaldra Compleatas a more efficient finisher.
Paladin Classseeing play in Death and Taxes and Cephalid Breakfast.
Tasha's Hideous Laughter
Demilichdoes a lot of different things that can be very interesting and synergetic with strategies that already exist in the format (I'm talking about you,
Archlight Phoenixbuild, you would cast at least three spells, which means you would be casting a 4/3 that comes back from the graveyard and flashbacks your spells for ONE MANA. Not bad either. If Omnitel's monoblue build still existed - for you who don't know, it's the deck that uses
Show and Tellto put
Omniscienceon the battlefield and wins by casting
Cunning Wishfor a number of things -
Demilichwould probably be tested here. In mid game, it's not hard at all to cast two cantrips while still having two mana left to deliver a chunky blocker that has a chance to attack and cast a
Show and Tellfrom the graveyard. That isn't bad either. Unfortunately, as in the cases above, this build is only immortal in my verses here.
Tasha's Hideous Laughteris by far the coolest card in the entire set. But why, João? Because in a match against Lands, once it resolves, your opponent's deck is over. The format is dominated by curves 0, 1, 2, being 3-drops, with very few exceptions, those that are found in smaller numbers in the decks. Of course we have a lot of high curved cards like
Force of Will, which is one of the staples that define the format. Yet,
Tasha's Hideous Laughteris a very interesting card that I believe will see play as sideboard in some decks. Legacy is a format whose metagame repels mill decks, yet
Tasha's Hideous Laughterhas a chance to be a decisive sideboard in specific matches.
Wishin the same turn, the fact that you can fetch absolutely anything, without even having to reveal it, is basically absurd. If that weren't enough, unlike its distant cousins
Wishisn't even self-exiled when fetching the card; which means that decks that abuse
Past In Flames- in Legacy, we have several: Ruby Storm, ANT, Storm, etc, etc, etc - will be able to use two or more
Wishin the same turn. You know that card that you know is going to be broken, but you just don't know how exactly? ... Well, this is the one.
Hobgoblin Bandit Lordwill see play in Goblins itself, but rather in its appealing variant, Food Chain Goblins. You, young one who does not know the deck, it's based on putting a
Food Chaininto play and casting a
Conspicuous Snoopuntil you find a
Kiki-Jiki, Mirror Breakeror make a "goblin ball", abusing effects like
Muxus, Goblin Grandeeto get a general that gives it haste, eventually killing the opponent. In Food Chain Goblins,
Hobgoblin Bandit Lordis practically a kill condition that does not depend on attacking. The deck generates so many ETB effects and so many goblins and tokens in a turn that, with
Hobgoblin Bandit Lord, you can win even behind a
Ensnaring Bridgeor a table full of blockers.
Tomb of Annihilation; that is, if you manage to "cheat" and play him without paying his cost, he can complete the other two forever, as many billions of times as you want.... Otherwise, let's see... In Legacy, we have three ways to do it,
Aluren. Of the two other dungeons -
Tomb of Annihilation"spoils" the combo - the best one is
Lost Mine of Phandelver, whose penultimate "room" makes the opponent a
Drain Life. As much as one may expect to see people testing
Acererak the Archlichwith
Omniscience, the most natural way would be to see Acererak in a build of
Aluren, since the latest lists of
Alurenthat have been seeing good results are lists of
Yorin, Sky Nomad, which allows you to draw enough cards to kill even opponents with a lot of life. From the moment of its spoiler, Acererak had already shouted COMBO in the ears of all Legacy players. Now, let's see how far he can go.
Grim Wandereris a 5/3 goblin that can come in as an instant "replacement" for the dead
Goblin Lackey. Also, in a deck with echo cards like
Mogg War Marshal, Grim Wanderer's "problem" is not a lot to worry about. Its low curve allows you to quickly put it into play via
Aether Vial. It remains to be seen if, in a deck where all creatures have deep recursion like Goblins, being "big" will prove to be enough...