Magic: the Gathering
Modern Deck Tech: Izzet Phoenix is back!
Adventures in the Forgotten Realms and Modern Horizons II made Izzet Phoenix come back from the ashes!
modus operandiwas to find a way to put the Phoenix in the graveyard with some card, like Chart a Course, and keep casting spells over and over, to finally return all the phoenixes in the graveyard to the battlefield with Haste. This deck was everything an Aggro dreamed of, as it was permeated with consistency and never went into what I call “The Open Coca-Cola Mode”, which is when the deck's gas runs out. With cards that allowed you to draw and discard both blue and red, the deck always had a handful of spells that would trigger the return of any phoenixes your opponent had previously been able to deal with. The deck was pure Tempo Juice, which allowed you to easily deal with anything the opponent presented while keeping your threats. Unfortunately, the devaluation of this deck in Modern started to occur when Faithless Looting was banned, which for a very low cost allowed you to increase your hand and get rid of unnecessary cards (or cards that would be good in graveyards, such as Arclight Phoenix). Coincidentally, three is a number very similar to four. Thus, the simple act of you preparing your phoenix to rise from the graveyard is capable of leaving the Demilich costing only one mana or even for free, casting only one more spell. And further improving the composition of this duo, the graveyard full of spells is an extremely appetizing invitation for the Demilich, who takes advantage of it in both of his abilities, allowing him to return from the graveyard or cast spells from there when attacking. Thus, the act of using several spells in a row to reanimate your Arclight Phoenix is also an act to cast the skull. The third member who cares about the spells being cast is on the sideboard. Once the phoenix's natural partner, Thing in the Ice has lost some of its usability, but it still serves to contain the advance of extremely aggressive decks that use creatures as their base, both in its initial form which is endowed with a large toughness, capable of stopping attacks from small creatures, and when it transforms into a monster and activates its ability to return all other non-horror creatures to their owner's hand.