Pioneer Deck Tech: Izzet Control
In today's article, we analyze the Izzet Control, which had two placements on last weekend's Challenges running one of the most powerful Crimson Vow cards.
Izzet Control. So today I'll be analyzing how the archetype behaves, and what are its advantages and disadvantages compared to the format's Metagame, the directions that the deck can take, and what else we can expect from Pioneer in the future.
Understanding the Izzet Control
Draw-Go. The other category is
Tapout, where the objective is to use your resources in a reactive way, but long enough to be able to cast a spell or combination capable of quickly winning the game, while using means to speed up the game's explosive plays without abdicating control of the game. Izzet Control, interestingly, fits into both categories: A vast majority of the deck fits into Instant-Speed interactions, where the archetype essentially reacts to whatever the opponent plays against it, while some of its cards are intended to speed up its resources so that the spells and permanents that will win the game are on the board faster than planned.
Alternate Card Choices
reallycould use a few more copies of Thing in the Ice, both as a way to better hold the aggressive decks and buy enough time to turn the game around, as well as another wincondition for a list that can suffer significantly from the lack of means of establishing victory after controlling the game. Also, Hullbreaker Horror interacts well with Thing in the Ice as it doesn't get returned to the hand after the transformation, which is also an important point to consider when playing against this deck.