Explorer: Rakdos Midrange Deck Tech & Sideboard Guide
07/15/22 0 comments
Rakdos Midrange is at the top of Explorer today and proposes a fair play that adapts to any situation. In this article, I present my guide on how to pilot it and adapt it for the current Metagame.Edit Article
Midrange, and it's been a classic in the Magic: The Gathering universe since its inception, becoming popular mainly after the redesign of
The Rock, a black and green Apocalypse-era deck that had Pernicious Deed and Duress alongside powerful threats such as Ravenous Baloth and Spiritmonger. But the most egregious example will likely always be
Jundduring the past decade's Modern, where it had all the elements to be the Midrange that everyone loved and respected in the competitive landscape.
Card Advantage. Therefore, it is now considered that when a Midrange is at the top of a competitive format, it is
probablyhealthy. This is the case with Explorer, where
Rakdos Midrangeis the current best deck in the format and there's no reason not to be: its main predators are fast combos and Big Mana and, in the absence of Pioneer's extensive pool, the main archetypes in this category have no room to exist in the Magic Arena variant. This creates an environment where a flexible and adaptable deck like Rakdos has no problem dealing with current Metagame competitors. I have a saying in my head that goes "if you're not sure what to play, either play the best deck or the deck with the best free-win button", and for the last month I've been heavily betting on the tactic of playing the best deck. And today, I bring you my guide on the main competitor of the Explorer Metagame - Rakdos Midrange!
MaindeckRakdos Midrange is made up of three categories: Threats, Answers, and Lands. To make it easier, I'll be separating them in this way.
Wardability, forcing a 2-for-1 against the opponent to be answered outside combat.
best card in the deck, and we can, as a Twitter meme recently mentioned, regard it as our version of Ragavan, Nimble Pilferer — It speeds up mana, puts two bodies in play, allows you to filter your hand and is absolutely brutal if Reflections of Kiki-Jiki untaps for even a turn because any and all threats copied by it will be a problem for the opponent, especially those that have some ETB trigger or on offense such as Bloodtithe Harvester, Graveyard Trespasser and Glorybringer.
SideboardYou've probably noticed that my Sideboard has a lot of One-ofs while I don't run more than two copies of any card, except for Duress. However, each one of these options works on more than a single occasion.
Mulligan and Postures
PosturesRakdos Midrange changes your game posture as you play, transitioning between beatdown and control at various points in the game as you and your opponent advance or retreat from your board positions. One of the main advantages of a Midrange is that it is a good Aggro when facing a Control or Combo and being a good Control when facing an Aggro, but your stance will often be shifting between one or the other as you adapt to the rhythm of the match. It's important to note that you don't extend so well on either spectrum as to be able to assume a full control or full aggro stance, and this will usually force you to try to keep the game in an ideal balance, without leaning too much to either side since you don't excel at them.
Tips and TricksA classic play with Kolaghan's Command from its Standard and Modern days is to cast it on the opponent's draw step if they have an empty hand, to force them to discard the card they just drew. Normally, we want to make the most of our mana from turn 3 onwards, so remember to sequence your lands accordingly, so you don't end up losing a turn due to a tapped land. Fable of the Mirror-Breaker, or rather, its other side (Reflections of Kiki-Jiki) is a
tremendous removal magnet because it does absurd things. If it survives, they either don't have a removal or the opponent really considers themselves to be in such an advantageous position that it makes the possibility of copying our creatures irrelevant — I like to prove them wrong by casting and copying Glorybringer the next turn. By the way, remember that if you copy a creature into your End Step, or your opponent's End Step, it will remain on the battlefield until the beginning of the next End Step.
attack with Exertin the combat phase, and the MTGArena system skips that part if you click to attack with all your creatures, which can cost you a game.
Mono Blue SpiritsIN:
Mono Red AggroIN:
very difficultfor the opponent to recover when you sequence discards and threats in the potential we get from putting Duress to complement Thoughtseize and by forcing our opponent to tapout themselves every turn to respond to what we do, we open up more opportunities to further empty their hand with Go Blank.