Standard: Boros Aggro Deck Tech & Sideboard Guide
07/08/22 0 comments
Standard is at a time when most decks are looking to play for value, making it necessary to have a strategy that bets on synergy and speed to prey on them: Boros Aggro!Edit Article
Boros Aggrohas a similar proposal to
Mono White, but while the monocolored version bets on punishing the opponent in the early game with taxing effects like Thalia, Guardian of Thraben and Elite Spellbinder to then stay ahead mid-game with The Wandering Emperor and Legion Angel, the two-color version revolves around the interaction between +1/+1 counters and Thundering Raiju with good creatures on their own, while resorting to direct damage spells to speed up the clock and/or interact with opposing creatures.
Kickercost of this spell is very high, so don't waste time saving it to try to deal 5 damage to the opponent because you will hardly succeed unless the game goes on for too long. Finally, we have Valorous Stance which operates as a protection spell for your top creatures and removal for some of the main threats in Standard today — Goldspan Dragon, Hinata, Dawn-Crowned, Old-Growth Troll, Raffine, Scheming Seer, plus any creatures that overgrow in Naya Runes, are good targets for this spell — and with Mono-Green growing up lately and the adaptation of the other archetypes to deal with our deck, I decided to remove a Play with Fire to add a second copy on Maindeck.
Mulligan and Stances
extremely redundant. This changes in post-sideboard games because you will usually have to adapt better to the game and will likely need an interaction piece or two with your opponent in your starting hand, but remember that
you are always the beatdownand keeping reactive hands and/or with few or no creatures is the likely key to your defeat. Although it seems kind of obvious, you should also avoid hands that have too many 3-mana or higher threats regardless of how good they are because your game is based on pressuring on your opponent, and the lack of bodies on the board in the first few turns makes a huge difference.
StancesSince we're piloting an Aggro deck without much flexibility with stances, our goal is to
pressure the opponent every turn, whether that's casting creatures on consecutive turns, or removing blockers and other problematic threats with our spells while we keep attacking — putting yourself too behind will hardly be what you want to do, especially in pre-sideboard games. Post-Sideboard, we need to think better about which posture we should adopt, but we still assume that we are the beatdown in Early-Game, with the difference that we must understand what we are playing against and in relation to which opposing interactions we have to play around. In a matchup against another Aggro, for example, we will possibly need to spend a few turns without attacking to avoid compromising our board position while we don't have lethal damage and/or to avoid any combat trick that could put us at a disadvantage, in addition to using our spells as removals. Against a Control or Midrange, we must consider which interaction pieces may be in the opponent's hand and seek to sequence our threats according to how expendable and/or impactful they are. You usually want to avoid, for example, casting Elite Spellbinder on turn 3 if your opponent has two untapped lands and will possibly have a Make Disappear, or compromising your position too much and emptying your hand only to see them cast The Meathook Massacre and destroy all your creatures on the next turn.
usuallytend to take risks, as our deck is made up of trying to win the match as quickly as possible, but you'll see how much our stance changes in each game in the Sideboard guide.
Tips & Tricks• The Day/Night cycle is extremely tricky to follow if you don't pay attention, so remember to check this condition before casting Brutal Cathar, as you'll probably prefer to exile an opponent's creature rather than just having a 3/3 with First Strike for three mana. • On the other hand, our list usually has no problem manipulating the Day and Night cycle to take advantage of Sunrise Cavalier's ability when we're in a favorable board— stop casting spells for a turn when we're ahead and prioritizing activating a manland or channeling Sokenzan can be helpful in growing your threats. • Kumano Faces Kakkazan has the ability to exile permanents that have taken damage from a source you control, relevant when we want to permanently deal with Tenacious Underdog. • Unless I need to make another attacking creature survive combat, I usually use the first Thundering Raiju trigger on itself to protect it from Roil Eruption, Strangle or Abrade, but if your opponent is running white, it may be preferable to keep it as a 3/3 to not make it a legal target for Valorous Stance. • Angelfire Ignition gives Haste to target creature. So, you can use it to catch an opponent off guard and deal an insane amount of damage with a creature they don't respect — This works incredibly well with Brutal Cathar and Elite Spellbinder. • When in doubt as to which manland to activate on an empty board, consider whether your opponent has the means to deal with Den of the Bugbear at Instant-Speed. If so, you
probablyshould activate Cave of the Frost Dragon, unless a flying threat is more important, as is often the case in an Aggro mirror. • Finally, Showdown of the Skalds is usually the last spell you want to cast from your hand because it will help you recover resources on turn 5 or 6 onwards, where you get to play and cast most of the revealed spells on the next turn.