Standard: Jund Midrange Deck Tech & Sideboard Guide
26/06/22 0 comments
Jund Midrange is a versatile option in the current Metagame. Find out how this deck works and its advantages against the most popular decks in Standard.Edit Article
Jund Midrange() is a versatile deck ready to fight the decks that have been appearing in Standard the most. At the time of writing this article, I achieved an
Overall Winrate of 62%and had good results against decks like Jeskai Control (), Esper Midrange () and Rakdos Sacrifice (). Our general strategy is to remove major threats from our opponents as soon as possible to turn the tables in our favor from mid to late game. We will use Tenacious Underdog and Bloodtithe Harvester to give us Card Advantage, and Sarulf, Realm Eater, Riveteers Charm and Unleash the Inferno to remove threats.
Mulligans and Stances
Card Advantage. That's why I say that the game posture will vary according to what we're playing — which makes it important to have this information as early as possible in the game, either by deducing it from opponents' plays, or using a Duress as soon as possible. The matchup against Aggro in the current meta are not so favorable, but the scenario is also not favoring these decks very much in BO3, so they haven't been appearing frequently, as I will explain in the Unfavorable Matchups topic.
MulligansThis is a 3-color deck, but 50% of it is black, so we have to keep an eye on the lands. It's not enough to have some lands in hand, we also need a fair amount in the right color to be able to play every turn if possible. I also recommend holding a Mulligan that doesn't have at least one creature, either Bloodtithe Harvester or Tenacious Underdog. The ideal hand will look something like this:
Favorable MatchupsIn general, our best matchups will be against Jeskai Control, Esper Midrange, and Rakdos Sacrifice. Even though Rakdos takes more work than other decks, this Jund was made to try to overcome these Controls.
Esper MidrangeHere we have the nemesis of the format, in my opinion. Raffine, Scheming Seer is an extremely difficult card to deal with, so I've been keeping a copy of Ray of Enfeeblement in my main deck, and as soon as I have the opportunity, I'm already trying to remove it from play. In this matchup, if we remove Raffine and Luminarch Aspirant early on, we only need to worry about Wedding Announcement, but we can also deal with this threat using Sarulf, Realm Eater, or we still only deal with tokens created, using The Meathook Massacre. In the second game in general the Esper becomes more Control against our deck, so we have to do pretty much the same, so our sideboarding against that deck will look like this:
Jeskai ControlHere I would say it is probably one of the most favorble matchups for Jund, we will be able to take advantage of the Aggro potential of the deck, and we only need to remove Hinata, Dawn-Crowned and Goldspan Dragon. We can do this primarily with Riveteers Charm to not give the opponent treasures. Our opponent is usually over 4 Flame-Blessed Bolt, so we can take Tenacious Underdog out of the deck in game two, but we should still focus on being aggressive.
Rakdos SacrificeIt's a very long matchup, but favorable for Jund. This deck is extremely resilient, and we will have to work to beat it — it's no use trying to race too much, it takes patience to deal with the various small threats during the game, the main ones being Oni-Cult Anvil, Ob Nixilis, the Adversary and Sorin the Mirthless In general, in the game, the 2 opponents usually add Graveyard Trespasser and more Sorin, if they have available. We go like this:
Unfavorable MatchupsMono Green Aggro, Mono White Aggro and Boros Aggro. The most unfavorable matchups for this deck are against Aggro decks, mainly against Mono Green. In these games, it's extremely difficult to control these decks in time for us to turn the tables.
Mono Green AggroThe worst matchup for our deck, cards like Invoke the Ancients generate a lot of value for our opponent, and we generally can't keep up with removals enough. Here, our objective will be to try to control the board until we have a sweeper to end the opponent's game.