Armed // Dangerous

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Armed // Dangerous image
setminmtgo
-$ 0.350.04 tix
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NameArmed // Dangerous
TypeSorcery
DescriptionTarget creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this caSee more
ArtistDavid Palumbo & David Palumbo
SetThe List #DGM-122
WallpaperArmed // Dangerous Crop image WallpaperDownload wallpaper
ImageArmed // Dangerous Full hd imageDownload image
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About Armed // Dangerous

Armed // Dangerous, Sorcery , designed by David Palumbo & David Palumbo first released in May 2013 in the set Dragon's Maze and was printed exactly in 3 different ways. It's currently being selled by the minimum price of $ 0.35.

A deck that focuses on aggressive strategies and combat interactions, such as a red-green aggro deck, would benefit from using Armed // Dangerous. The ability to give a creature double strike and force all blockers to engage with it can lead to powerful combat situations and potentially deal a significant amount of damage in a single turn. However, there may be better cards depending on the specific deck archetype and strategy, such as individual combat tricks or other creatures with built-in double strike. Armed // Dangerous could see play in decks looking to close out games quickly with combat damage.

Rules

04/15/2013

As blockers are declared, any creature that’s tapped or affected by a spell or ability that says it can’t block doesn’t block. If there’s a cost associated with having the creature block, no player is forced to pay that cost, so it doesn’t block if that cost isn’t paid.

04/15/2013

Dangerous doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.

04/15/2013

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

04/15/2013

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

04/15/2013

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

04/15/2013

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist.

04/15/2013

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

04/15/2013

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

04/15/2013

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

04/15/2013

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

04/15/2013

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

04/15/2013

You can choose the same object as the target of each half of a fused split spell, if appropriate.

Where to buy

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Price history
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Frequently asked questions about Armed // Dangerous

What type of card is Armed // Dangerous?

Armed // Dangerous is a Sorcery card in Magic: the Gathering MTG.

What is the effect of Armed // Dangerous?

Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

What is the price of Armed // Dangerous?

Armed // Dangerous currently starts at $ 0.35. See live prices from multiple sellers in the Where to buy section above.

What is the original set of Armed // Dangerous?

Armed // Dangerous was first released in the set Dragon's Maze, illustrated by David Palumbo & David Palumbo.

What is the legality of Armed // Dangerous?

Legality depends on the tournament format -- Armed // Dangerous can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.

What cards are similar to Armed // Dangerous?

Cards similar to Armed // Dangerous include Protect // Serve. See the full list in the Similar cards section above.