| Name | Call Damage Control |
|---|---|
| Type | Sorcery |
| Description | Choose up to two. Return those cards from your graveyard to your hand. • Target artifact card. • Target creature card. • Target enchantment card. • Target land card. |
| Flavor | When the heroes clock out, they clock in. |
| Artist | Slawomir Maniak |
| Set | Marvel Super Heroes #162 |
| Wallpaper | |
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About Call Damage Control
Call Damage Control, Sorcery, designed by Slawomir Maniak first released in Jun, 2026 in the set Marvel Super Heroes. It see play in 1 formats: Pauper.
A deck that would benefit most from **Call Damage Control** is a green midrange or value-based recursion deck—especially one that plays a mix of creatures, utility lands, enchantments (like engines or auras), and possibly key artifacts, since the card’s flexibility lets you recover up to two different permanent types from your graveyard; it would fit best in slower, grindy formats like Commander where card advantage and versatility matter more than raw efficiency. That said, there are generally stronger and more efficient options: **Regrowth** (1G, return any card) is more flexible, **Eternal Witness** provides a body plus recursion, **Timeless Witness** offers late-game value, **Bala Ged Recovery** doubles as a land, and **Reap** or **Restock** can generate greater advantage in the right shell; if you specifically want multiple permanent types, **Seasons Past** or **Noxious Revival** (for tempo) can be stronger depending on context. Overall, while the card is playable in casual or Com
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