| Name | False Dawn |
|---|---|
| Type | Sorcery |
| Description | Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |
| Artist | Dave Dorman |
| Set | Apocalypse #10 |
| Wallpaper | |
| Image |
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About False Dawn
False Dawn, Sorcery, designed by Dave Dorman first released in Jun, 2001 in the set Apocalypse. It's currently being selled by the minimum price of $ 0.49.
A deck that heavily relies on multicolored spells and abilities, particularly those with high color requirements, would benefit from False Dawn in Magic: the Gathering. This card can provide flexibility in mana usage and allow for smoother casting of spells with various color requirements. However, there are potentially better options available depending on the specific deck strategy, such as Joiner Adept for mana fixing or other cards that offer more impactful effects. False Dawn could see play in certain niche decks that require color manipulation, but its overall usefulness may vary depending on the deck's composition and game plan.
Rules
10/04/04
This card’s ability does not change the color of any permanents.
Where to buy
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| $ 0.49 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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