Grind // Dust

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-$ 0.580.0 tix
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NameGrind // Dust
TypeSorcery
DescriptionPut a -1/-1 counter on each of up to two target creatures. Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
ArtistJosh Hass & Josh Hass
SetHour of Devastation Promos #155s
WallpaperGrind // Dust Crop image WallpaperDownload wallpaper
ImageGrind // Dust Full hd imageDownload image
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About Grind // Dust

Grind // Dust, Sorcery , designed by Josh Hass & Josh Hass first released in September 2022 in the set Hour of Devastation and was printed exactly in 4 different ways. It's currently being selled by the minimum price of $ 0.58.

This card, Grind // Dust, would be beneficial in a deck focused on -1/-1 counter synergy or a control deck looking to remove specific threats. While it offers flexibility with the option to exile targeted creatures from the graveyard, there are more efficient options like [[Fatal Push]] or [[Path to Exile]] for creature removal in most cases. Grind // Dust could see play in specific -1/-1 counter decks, but it may not be a staple in more competitive or versatile decks due to its mana cost and situational nature.

Rules

07/14/2017

If one of Dust's target creatures loses its -1/-1 counters, leaves the battlefield, or otherwise becomes an illegal target before the spell resolves, it won't be exiled, but the remaining legal targets will be exiled.

07/14/2017

Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

07/14/2017

You can't target the same creature twice with Grind to give it two -1/-1 counters.

04/18/2017

A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

04/18/2017

All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.

04/18/2017

Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.

04/18/2017

Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.

04/18/2017

If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.

04/18/2017

If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.

04/18/2017

If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.

04/18/2017

Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.

04/18/2017

While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.

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Price history
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2026-06-290.58 USD0.58 USD 0
2026-07-060.58 USD0.58 USD 0
2026-07-130.58 USD0.58 USD 0
2026-07-200.58 USD0.58 USD 0
2026-07-270.58 USD0.58 USD 0
2026-08-030.58 USD0.58 USD 0
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2026-08-240.58 USD0.58 USD 0
2026-09-010.58 USD0.58 USD 0
2026-09-070.58 USD0.58 USD 0
2026-09-140.58 USD0.58 USD 0

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Frequently asked questions about Grind // Dust

What type of card is Grind // Dust?

Grind // Dust is a Sorcery card in Magic: the Gathering MTG.

What is the effect of Grind // Dust?

Put a -1/-1 counter on each of up to two target creatures. Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.

What is the price of Grind // Dust?

Grind // Dust currently starts at $ 0.58. See live prices from multiple sellers in the Where to buy section above.

What is the original set of Grind // Dust?

Grind // Dust was first released in the set Hour of Devastation, illustrated by Josh Hass & Josh Hass.

What is the legality of Grind // Dust?

Legality depends on the tournament format -- Grind // Dust can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.