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MTG >Cards > Approach My Molten Realm

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Approach My Molten Realm image
setminmtgo
-$ 4.790.0 tix
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NameApproach My Molten Realm Edit card
TypeScheme
DescriptionWhen you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Flavor"It's a dragon-infested lavascape of notorious peril. Make yourselves at home."
ArtistJim Pavelec
SetArchenemy Schemes #3★
WallpaperApproach My Molten Realm Crop image Wallpaperdownload
ImageApproach My Molten Realm Full hd imagedownload
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About Approach My Molten Realm

Approach My Molten Realm, Scheme, designed by Jim Pavelec first released in Jun, 2010 in the set Archenemy Schemes and was printed exactly in 2 different ways. It's currently being selled by the minimum price of $ 4.79.

A deck that focuses on dealing damage through burn spells or creature combat would benefit from using Approach My Molten Realm in Magic: the Gathering. This card can amplify the damage output significantly, potentially leading to a game-ending blow. While there may be more efficient cards for specific strategies, the unique effect of doubling damage can catch opponents off guard and secure a victory in the right circumstances, making it a worthwhile inclusion for decks looking to close out games quickly.

Rules

06/15/10

If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn” and Lava Axe says “Lava Axe deals 5 damage to target player or planeswalker.” Suppose a Lava Axe would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let this scheme’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

06/15/10

The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped).

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