| Name | Refraction Trap |
|---|---|
| Type | Instant — trap |
| Description | If an opponent cast a red instant or sorcery spell this turn, you may pay |
| Artist | Zoltan Boros & Gabor Szikszai |
| Set | Worldwake #17 |
| Wallpaper | |
| Image |
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| Name | Refraction Trap |
|---|---|
| Type | Instant — trap |
| Description | If an opponent cast a red instant or sorcery spell this turn, you may pay |
| Artist | Zoltan Boros & Gabor Szikszai |
| Set | Worldwake #17 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Refraction Trap, Instant — trap, designed by Zoltan Boros & Gabor Szikszai first released in Feb, 2010 in the set Worldwake. It's currently being selled by the minimum price of $ 0.35.
Refraction Trap would benefit a control or defensive deck that aims to mitigate damage while punishing opponents for their aggressive spells, particularly those that rely on red instants or sorceries. Its ability to prevent damage and then redirect it can be particularly useful in decks that focus on stalling the game until they can set up a win condition. However, there may be better options depending on the meta; for instance, cards like Fog or Teferi's Protection provide similar damage prevention but may offer additional benefits or flexibility. Overall, Refraction Trap could see play in specific matchups against red-heavy decks, but its situational nature might limit its overall effectiveness compared to more universally applicable cards.
03/01/10
If Refraction Trap doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage the source would deal, or because the damage is unpreventable), Refraction Trap won’t deal any damage itself.
03/01/10
If the chosen source would deal damage, Refraction Trap prevents 3 of that source’s damage and the source deals its excess damage (if any) at the same time. Immediately afterward, as part of that same prevention effect, Refraction Trap deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
03/01/10
If the chosen source would simultaneously deal damage to multiple permanents you control, or would simultaneously deal damage to you and at least one permanent you control, you choose which of that damage to prevent. For example, if the chosen source is Earthquake, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to a creature you control. You don’t decide until the point at which the source would deal its damage.
03/01/10
If the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.
03/01/10
Refraction Trap’s only target is the permanent or player it may deal damage to. You choose that target as you cast Refraction Trap, not at the time it prevents damage.
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