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MTG >Cards > 고민

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Trouble image
setminmtgo
-$ 0.240.0 tix
Name고민 Edit card
DefaultTrouble
Type마법: 순간마법
Description해당 플레이어의 손패에 있는 카드 수와 같은 대상 플레이어에게 피해를 입힙니다. 융합 (이 카드의 반을 또는 모두 손에서 시전할 수 있습니다.)
ArtistNils Hamm
SetDragon's Maze #133
WallpaperTrouble Crop image Wallpaperdownload
ImageTrouble Full hd imagedownload
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Table of contents

About 고민

고민, 마법: 순간마법, designed by Nils Hamm first released in May, 2013 in the set Dragon's Maze. It's currently being selled by the minimum price of $ 0.24.

This card, Trouble, would be beneficial in a deck that focuses on disrupting the opponent's hand size and capitalizing on it. Decks that aim to make the opponent discard cards or have effects that punish opponents for holding onto too many cards would synergize well with Trouble. While there may be more efficient cards for direct damage or hand disruption, Trouble's versatility with the Fuse ability makes it a valuable inclusion in decks looking to apply pressure on the opponent's hand size and life total simultaneously.

Rules

04/15/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

04/15/13

If you cast Toil // Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can’t do anything between the effects of Toil and Trouble to have fewer cards in their hand.

04/15/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

04/15/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

04/15/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

04/15/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

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