MTG > Metagame Commander > deck Grist, the Hunger Tide
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As long as Grist, the Hunger Tide isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. −2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. −5: Each opponent loses life equal to the number of creature cards in your graveyard.
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{T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." {1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn. {4}, {T}: Exile four target cards from a single graveyard. Draw a card. Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
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Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.) Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
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Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
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Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard. At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
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When Lord Skitter's Butcher enters the battlefield, choose one — • Create a 1/1 black Rat creature token with "This creature can't block." • You may sacrifice another creature. If you do, scry 2, then draw a card. • Creatures you control gain menace until end of turn.
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When Crystal Grotto enters the battlefield, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.
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Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
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{T}: Add {C}. {1}, {T}: Add one mana of any color. {1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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Return up to two target creature cards from your graveyard to your hand.
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Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
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Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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Flying
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Destroy all nonenchantment creatures.
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{B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
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Return target green card from your graveyard to your hand.
Main Deck cards Grist, the Hunger Tide
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17.0 in 100% of decks
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13.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
Strategy
The "Grist, the Hunger Tide" Commander deck revolves around a strategy of creating a swarm of insect tokens and utilizing graveyard recursion to outvalue opponents. Some good points of the deck: 1. Grist, the Hunger Tide, as the commander, provides a constant source of tokens and can actively mill yourself to fuel graveyard recursion. 2. Cards like Hornet Queen, Izoni, Thousand-Eyed, and Scute Swarm generate a large number of insect tokens to overwhelm opponents. 3. Graveyard recursion cards like Forever Young and Moldervine Reclamation help you to retrieve important creatures and spells from your graveyard. 4. Some powerful creatures like Bane of the Living and Vorapede provide strong threats on the battlefield. 5. Ramp spells like Cultivate and Evolving Wilds help you to accelerate your mana and play your big threats sooner. Some potential drawbacks of the deck: 1. Reliance on the graveyard can make you vulnerable to graveyard hate cards used by opponents. 2. Lack of instant speed interaction or board wipes may make it challenging to deal with certain threats on the battlefield. 3. The deck might struggle against fast aggro decks that can overrun you before you can establish your board presence. 4. Limited card draw options may lead to running out of steam in longer games. 5. Vulnerability to exile effects that can remove key pieces from your graveyard. Overall, the "Grist, the Hunger Tide" deck offers a fun and synergistic insect tribal theme with a focus on graveyard recursion and token generation. With the right support cards and strategic play, it can be a formidable deck in Commander games.
Example deck with Grist, the Hunger Tide
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