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MTG > Metagame Commander > deck Sethron, Hurloon General

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    Sethron, Hurloon General

    Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)

Main Deck cards Sethron, Hurloon General

Strategy

The Sethron, Hurloon General deck focuses on using Minotaurs to swarm and overwhelm opponents. The strategy revolves around aggressively attacking with your Minotaurs, utilizing their abilities and tribal synergies to deal damage and control the board. Some good points of the deck include its strong tribal theme, which allows for synergies between creatures and tribal support cards like Rageblood Shaman, Lord of Shatterskull Pass, and Shared Animosity. The deck can quickly build a threatening board presence and deal significant damage to opponents. However, some potential drawbacks of the deck could be its reliance on creature-based strategies, leaving it vulnerable to board wipes and removal spells. Additionally, the deck may lack card draw and ramp capabilities, impacting its ability to maintain resources in the later stages of the game. Key cards in the deck like Sethron, Hurloon General, Rageblood Shaman, and Neheb, the Eternal can be game-changers when played at the right time, providing powerful effects and enhancing the Minotaur tribal theme. Overall, the Sethron, Hurloon General Commander deck offers a fun and aggressive gameplay experience, with the potential to surprise opponents with its tribal synergies and aggressive strategies.

Example deck with Sethron, Hurloon General

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