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Standard: 5 Decks with Lorwyn Eclipsed to try out!

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Check out five Standard decklists running some of the main highlights from Lorwyn Eclipsed to the format!

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translated by Romeu

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Lorwyn Eclipsed is almost here.

Next Tuesday, the first Magic: The Gathering expansion of 2026 arrives on digital platforms, opening the gates for players to experience the new cards and test out strategies and new archetypes enabled by the set.

In this article, we present five decks to try out in this first week of the release, focusing on the Standard format, where there are potential new strategies to be created and additions for already established lists that add to the consistency and execution of the game plan!

Five Standard Decklists with Lorwyn Eclipsed

Temur Mirrorform

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Using the classic combination of Badgermole Cub with Gene Pollinator and Llanowar Elves, we aim to take advantage of the new Mirrorform alongside Overlord of the Boilerbilges and Ouroboroid to bury the opponent with a potential combo-kill.

With a list using various mana dorks and 32 creatures — plus a full set of Nature's Rhythm — it's not difficult to have enough board presence to turn five or more permanents into a copy of Overlord of the Boilerbilges with Mirrorform, totaling 20 damage just from their attack triggers. On the other hand, copying an Ouroboroid floods the board with numerous +1/+1 counters, since each trigger will increase the number of counters the next trigger puts into play.

To increase the number of permanents in play, we have Charming Scoundrel as pseudo-ramp with the Treasure token and also Sentinel of the Nameless City, which puts a Map into play whenever it attacks.

Sultai Reanimator

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Sultai Reanimator is already a well-known archetype in Standard, and I believe it received some of the best upgrades with Lorwyn Eclipsed.

Formidable Speaker allows for the perfect combo setup by discarding Bringer of the Last Gift to search for Superior Spider-Man. Furthermore, the new card also allows searching for other win conditions like Ardyn, the Usurper and makes better use of the addition of the new Evoke Elementals, especially Deceit, which allows discarding the opponent's resources before executing the combo, and Wistfulness, which answers common hate cards like Rest in Peace.

Elementals

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Flamebraider and Ashling, Rekindled help pay the high cost of most Lorwyn Eclipsed Elementals, and they also benefit from Beza, the Bounding Spring and the rest of the Bloomburrow cycle to add value.

Here, we use a full set of Deceit, Wistfulness, and Vibrance, which double as early-game interaction and late-game bombs that deal with various problematic permanents while offering some benefit to their controller, and Deceit also allows reusing your cards' ETB effects through its Bounce module.

For the top of the curve, Sunderflock can clear the board and open the way for our creatures to deal lethal damage, while Ashling's Command can copy it and/or generate card advantage while holding back the opponent's early-turn beatdown.

Dimir Faeries

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A deck entirely dedicated to Faeries doesn't seem to work so well, and Mark Rosewater has a point when he mentions that what made Faeries such a powerful archetype in 2008 was their individual card quality, even if there were fewer of them than the rest — we follow the same reasoning in this Dimir list, where we use the main additions that Lorwyn Eclipsed brought to the creature type.

Flitterwing Nuisance doubles the amount of damage-based draw effects we have in the list while also being the ideal one-drop to increase the scope of Spell Stutter, while Bitterbloom Bearer does, in fact, make a good impression of Bitterblossom and Glen Elendra Guardian helps protect our interaction spells and/or prevents a key spell from landing too early.

The interaction package also received some upgrades, with Requiting Hex helping to hold back mana dorks and early-game beatdown, while Spell Snare makes it easier to have an answer against Badgermole Cub in the draw.

Simic Vivid Stompy

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Leyline of the Guildpact and Tam, Mindful First-Year greatly amplify the potential of any card with Vivid, and we aim to use this duo alongside the most varied enablers with the mechanic, combined with the already known combination of Badgermole Cub with mana dorks to speed up casting Leyline of the Guildpact when it doesn't come in the opening hand, or to accelerate one of our bombs.

In an ideal world, we start the game with a Leyline in play and cast Llanowar Elves, followed by Bloom Tender on turn two to, on turn three, have access to eight mana to play Aurora Awakener and put five permanents directly into play, burying the opponent in value in the process, and we also have Bramble Familiar to function as extra copies of it and Shinestriker to draw five cards in search of more pieces.

If this plan fails in the early turns, we are still a classic Ouroboroid deck case, which guarantees the potential to turn our various smaller threats into pressure, with the bonus of being able to protect it with Tam, Mindful First-Year.

Wrapping Up

That's all for today!

If you have any questions, feel free to leave a comment!

Thanks for reading!