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7 Fun Commanders from Edge of Eternities + Decklists!

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In today's article, we'll go over a few new commanders from Edge of Eternities and show you how to get the most out of their new mechanics and abilities in the format.

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traducido por Joey

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revisado por Joey

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7 Fun Commanders from Edge of Eternities + Decklists

In today's article, we'll take a thorough look at Edge of Eternitieslink outside website. This set brought us a new rule: legendary Vehicles and Spacecrafts, a new type of artifact, can now be commanders.

In articles like these, I often stress that we're only going over the commanders included in the regular set, not the exclusive commanders featured in Precon Commander decks. Those are tailor-made for this format and would easily top this ranking, so they're a bit of an obvious choice. Please note that this is also not a list of the best commanders in this set, but a selection of the most interesting and impactful cards!

Ragost, Deft Gastronaut

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Commander is all about freedom and trying to have fun as much as you possibly can. So, any new, fun effect Wizards of the Coast adds to a card is very welcome in this article. And that's why we had to mention Ragost, Deft Gastronaut, an unusual "Lobster" commander. And, the best of all, this is a Boros commander that doesn't focus on equipment (which is rare).

Firstly, this friendly Lobster gives all the artifacts you control the Food subtype, so you can pay two mana, tap them, and sacrifice them to heal 3 life just like the other Food in the game. However, Ragost, Deft Gastronaut has another ace up its sleeve: if you pay a mana of any color, tap it, and sacrifice a Food, it'll deal 3 damage to each opponent. And, the best of all, at the beginning of every end step, yours or one of your opponents', if you gained life that turn, you can untap this commander.

So, an interesting idea is equipping it with a Basilisk Collar to give it lifelink and turn sacrificing Food into an incredible healing tool. It is almost like you're consuming a superfood created by this Lobster chef, which will tap and untap every turn. Another great option is sacrificing Myr Retriever: when it dies, it lets you add an artifact from your graveyard to your hand.

Ragost is full of these small interactions and opportunities, very fun, stands out for its unusual creature type, and, above all, will always be useful in your matches.

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Mm'menon, Uthros Exile

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This set includes a small cycle of legendary characters that have two versions - one uncommon and one rare or mythic.

Mm'menon, Uthros Exile is the uncommon version of one of these legendaries. Its ability triggers whenever an artifact you control enters and lets you put a +1/+1 counter on any target creature. Preferably, you'll put it on one of your creatures, but you can create interesting game states with it. For instance, you can create a token as an answer to an enemy attack to remove a problematic blocker or even a player with the counter Mm'menon, Uthros Exile creates.

This commander works really well in lists that constantly create Treasures, Clues, Food, or cheap artifacts, as that way you'll get the most out of its ability. It creates more value constantly as the match goes on and works with artifacts and counters, two strategies that are always popular. There are many cards in the game that interact with these mechanics, so you'll have no trouble building decks around this commander.

It is also perfect with artifact lands, like Great Furnace, and spells that increase the number of artifacts in play, like Pinnacle Emissary.

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Mm'menon, the Right Hand

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Mm'menon, the Right Hand is the rare version of the commander above. This Jellyfish works with alternative zones, as it lets you look at the top of your deck at any moment and cast artifacts directly from there. Like so, you'll always be able to get resources even if you run out of cards. Furthermore, all your artifacts will be able to create blue mana, just like Urza, Lord High Artificer. But you will only be able to use this mana to cast spells outside your hand, like from the top of your deck, the exile, or the graveyard.

Out of all the commanders we'll see today, I'd say this is the most interesting one because its two abilities are rather curious and as intriguing as strong. They go really well, and I do mean really well, with Sensei's Divining Top, as they'll create a lot of recursion several times in a row and a lot of mana with it. With this mana, in turn, you'll be able to play the artifacts you previously stacked on the top of your deck and so on and so forth.

Furthermore, both Mm'menons are "Jellyfish" commanders, so they're very visually interesting.

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Tannuk, Steadfast Second

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Lately, I have been very interested in Mono Red lists for Commander. This is arguably the weakest color combination in this format for many reasons, but it's precisely the challenge that entices me so. Tannuk, Steadfast Second is the Mono Red commander Edge of Eternities brought us: it speeds up the game by giving haste to all our other creatures.

What most stands out in it is that it uses Warp mechanics really well, as it gives them to all artifacts and red creatures in your hand. Warp is sort of an "upgraded evoke": if you cast a card for its alternative Warp cost, it will be exiled at the end of the turn, but you'll be able to cast it again from the exile later on. Warp costs Magic Symbol 2Magic Symbol R in this card.

This card also gives all your creatures haste, as we mentioned, which will be great to set up big threats with great ETBs that you can reuse later on to attack. For instance, you can do this with Combustible Gearhulk or Etali, Primal Storm.

This commander will be great in strategies that play creatures on curve and constantly put pressure on the opponent, all while creating value throughout the match. Namely, this value will be the exiled cards you'll be able to cast later on and that can't be discarded.

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Alpharael, Stonechosen

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Alpharael, Stonechosen is extremely simple but quite solid. Its main ability is Void, which, when it attacks, checks if a nonland permanent left play or if a spell was played with Warp that turn. If so, the opponent blocking this card loses half its life rounded up. Apharael also has a ward that forces the opponent to discard a random card whenever they try to remove it.

Apharael is very straightforward: it is perfect for decks centered around sacrifice, removals, or effects that exile permanents. It puts pressure on the opponent with just a few attacks and forces them to make difficult decisions. It is simple, aggressive, and will help control or sacrifice decks deal damage to opponents. It is so simple it is incredible, and more efficient than many sophisticated commanders in the format.

It is also a great filler for any black deck because it is very generic and genuinely good. So, get used to it: you'll soon start seeing it in the most various commander pods all around the world.

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Haliya, Guided by Light

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Haliya, Guided by Light is a Mono White commander that centers heavily around gaining life, but she does have a little twist for us. You see, whenever she or another artifact or creature you control enters, you gain 1 life. The gist of it is, if you have gained 3 or more life that turn, you'll also draw a card at the end of the turn. This essentially turns white's greatest strength, gaining life, into a way to make up for its greatest weakness, not being able to draw enough cards. This card also has warp, and it only costs one Magic Symbol W, so you can cast her early on as a temporary threat and then reuse her later.

A Haliya deck should be built around a low curve, small artifacts and creatures, tokens, or blink. The idea is to constantly gain life bit by bit, draw cards every turn, and cover white's greatest weakness. She'll be perfect with The Wind Crystal, as it'll give you even more life, and creatures that grow as you do, like Voice of the Blessed.

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Infinite Guideline Station

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Finally, let's discuss the most recent game rule - that we can now use legendary Vehicles and Spacecrafts as commanders. Out of all the Spacecrafts in Edge of Eternities, the most notable is Infinite Guideline Station, a five-color legendary artifact that works as an engine in decks centered around multicolored permanents. When this Spacecraft enters, it creates a 2/2 Robot token for each multicolored permanent you control, so it will increase your board according to the resources you already have.

What really stands out about Spacecrafts is the Station mechanic, which lets you "charge" the spacecraft in question with counters by using other creatures. Whenever you have time to cast a sorcery, you may tap another creature to put charge counters on the Station permanent equal to the power of the creature you tapped. These cards also get a bonus when you put a certain number of counters on them. For instance, when you put 12 or more counters on Infinite Guideline Station, it becomes a 7/15 with flying and a triggered effect that draws a card for each multicolored permanent you control. Putting 12 counters on it is actually quite simple considering the sheer number of 2/2 Robot tokens this card can create.

This Station is a classic five-color commander that will center around good-stuff cards and wants to grow increasingly throughout the game. It is also the most powerful commander in the set. It will win many matches very easily.

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Final Words

Edge of Eternities didn't seem like much at first but actually gave us great cards and fun mechanics. It was truly unmatchable in terms of aesthetics, the quality of the mechanics, and how interesting and relevant these new cards will be to many formats.

What do you think? Tell us your thoughts in our comment section below.

Thank you for reading, and see you next time!