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MTG >Cards > Ver // Weg

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Far // Away image
setminmtgo
-€ 0.300.02 tix
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NameVer // Weg Edit card
DefaultFar // Away
TypeDirect
DescriptionTerugkeer doelwit wezen naar de hand van zijn eigenaar. Samensmelten (Je mag een of beide helften van deze kaart vanuit je hand spelen.) Doelwit speler offert een wezen naar keuze. Samensmelten (Je mag een of beide helften van deze kaart vanuit je haSee more
ArtistGreg Staples & Greg Staples
SetPioniersmeesters #94680
WallpaperFar // Away Crop image Wallpaperdownload
ImageFar // Away Full hd imagedownload
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About Ver // Weg

Ver // Weg, Direct, designed by Greg Staples & Greg Staples first released in May, 2013 in the set Dragon's Maze and was printed exactly in 2 different ways. It's currently being selled by the minimum price of € 0.30.

Een controledeck dat zich richt op het verstoren van de bordstatus van de tegenstander en het handhaven van het tempo zou baat hebben bij het gebruik van Far // Away in een Dimir- of Grixis-strategie. Hoewel Far // Away veelzijdigheid biedt met zijn twee effecten, zijn er potentieel betere opties zoals Fatal Push voor gerichte verwijdering of Cry of the Carnarium voor massale verwijdering van wezens. Of Far // Away gespeeld moet worden, hangt af van de specifieke meta en speelstijl van het deck, omdat het onder de juiste omstandigheden een goede keuze kan zijn.

Rules

15/04/13

Away targets only a player. It doesn’t target any creatures. The target player chooses which creature to sacrifice as the spell resolves.

15/04/13

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

15/04/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

15/04/13

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

15/04/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

15/04/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

15/04/13

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

15/04/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

15/04/13

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

15/04/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

15/04/13

You can choose the same object as the target of each half of a fused split spell, if appropriate.

Where to buy

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35 uni.

€ 0.30 Visit store
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$ 0.75 Visit store

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