规则
10/11/20
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
10/11/20
Armix’s ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after you’ve discarded a card but before the creature gets -X/-X.
10/11/20
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
10/11/20
If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player.
10/11/20
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
10/11/20
The value of X is determined only as Armix’s ability resolves. Once that happens, the value of X won’t change later in the turn, even if the number of artifacts in your graveyard and under your control changes.
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