折射陷阱, 即时 — 陷阱, 设计者 Zoltan Boros & Gabor Szikszai 首次发布于 Feb, 2010 在编辑中 Worldwake. 见游戏 1 格式: Commander. 目前以最低价出售 元 0.36.
折射陷阱将有利于控制或防御套牌,旨在减轻伤害,同时惩罚对手的攻击性法术,特别是那些依赖红色瞬间或魔法的法术。它能够防止伤害然后重定向它,对于那些专注于拖延游戏直到能够建立胜利条件的套牌特别有用。然而,根据元数据可能会有更好的选择;例如,像雾或泰菲力的保护这样的卡提供类似的伤害预防,但可能提供额外的好处或灵活性。总体而言,折射陷阱可以在针对红色重型套牌的特定对局中发挥作用,但与更普遍适用的卡牌相比,其情境性质可能会限制其整体效果。
01/03/10
If Refraction Trap doesn’t prevent any damage (perhaps because a different prevention effect is applied to the damage the source would deal, or because the damage is unpreventable), Refraction Trap won’t deal any damage itself.
01/03/10
If the chosen source would deal damage, Refraction Trap prevents 3 of that source’s damage and the source deals its excess damage (if any) at the same time. Immediately afterward, as part of that same prevention effect, Refraction Trap deals its damage. This happens before state-based actions are checked, and before the spell or ability that caused damage to be dealt resumes its resolution.
01/03/10
If the chosen source would simultaneously deal damage to multiple permanents you control, or would simultaneously deal damage to you and at least one permanent you control, you choose which of that damage to prevent. For example, if the chosen source is Earthquake, you might choose to prevent the next 2 damage it would deal to you and the next 1 damage it would deal to a creature you control. You don’t decide until the point at which the source would deal its damage.
01/03/10
If the targeted permanent or player is an illegal target by the time Refraction Trap resolves, the entire spell doesn’t resolve. No damage will be prevented.
01/03/10
Refraction Trap’s only target is the permanent or player it may deal damage to. You choose that target as you cast Refraction Trap, not at the time it prevents damage.
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