Profile Main Image

Hudson

A Penny's player Diary: Decklists of the Season's Start

We have started a new season in Penny Dreadful. How is it being developed? Which decks are dominating the metagame? Which bombs are coming into this new season?

We have entered season number 18 after the launch of Zendikar Rising on this format which grows more and more every day. Yes, in this article, we will talk about [link](https://mtg.cardsrealm.com/articles/o-barato-do-magic:-penny-dreadful)(Penny Dreadful), a really interesting format created on Magic Online (MTGO) and which has been attracting many Brazilians. We will showcase here a brief analysis about how the format has started after the last rotation, how the meta is being developed and what should we expect for the 18th season. Why start mentioning Brazilians? Well well, on this Monday we had a final between two "BRs" in the PDM tournament between a Jeskai Ascendency vs. a Boros Cycling, after 5 rounds of swiss followed by 4 eliminatory rounds (with 32 players). [deck](62477) [deck](62476) In this final Boros Cycling was the champion through the hands of a player already known by the Pauper community: Torres6. We also had in this event a diversified Top8, with an Esper Control and an UW Affinity completing the Top4 and an UB Storm, an Izzet Drake, a second Boros Cycling and a Goblins RDW on the Top8. This season was started on Monday, October 2, with[link](https://gatherling.com/eventreport.php?event=Penny%20Dreadful%20FNM%2018.01)(PD FNM), followed by other 4 events: [link](https://gatherling.com/eventreport.php?event=Penny%20Dreadful%20Saturdays%2018.01)(PD Saturday), [link](https://gatherling.com/eventreport.php?event=APAC%20Penny%20Dreadful%20Sundays%2018.01)(APAC Sunday), [link](https://gatherling.com/eventreport.php?event=Penny%20Dreadful%20Sundays%2018.01)(PD Sunday) and [link](https://gatherling.com/eventreport.php?event=Penny%20Dreadful%20Mondays%2018.01)(PD Monday). (If you are interested in checking out the decklists for each tournament, you just need to click the links above! I'll discuss other lists below) In the 5 events, considering the 40 decks that have made it to the Top8 lists, we had 6 RDW (2 managing to obtain Top1 and 2 in second place), followed by Boros Cycling with just one Top1 but 5 Top8, 4 Greenposts, 3 Izzet Dragons, 3 UB Artifacts, 2 Jeskai Ascendency, 2 Mindcrank Control and 2 UB Storm, this last one conquering the Top1 on Sunday, besides other decks that made just a single appearance on the Top lists. [image](https://cdn.cardsrealm.com/images/uploads/1602028736.jpeg) Something that draws my attention, in addition to the massive presence of Blue in the decks (I'll talk more in this article about some key cards that justify this) was the absence of green decks in general. When we look at the average distribution of the color pie used on the 5 tournament days, only 19% of the decks used Green, while other colors were more or less evenly distributed: [image](https://cdn.cardsrealm.com/images/uploads/1602029914.jpeg) [image](https://cdn.cardsrealm.com/images/uploads/1602030710.jpeg) Without leaving aside the numbers, let's imagine the opportunities we have now. A total of 1582 cards became legal in this season, and almost half of this number, 702 cards, ceased to be valid from the last season to this one. Since the first bot checks on the week before the rotation, we felt that the power level of the cards would be increased in this season, and this really happened with the entrance of strong cards into Penny Dreadful, including options that were reinforced by the launch of Double Masters some weeks ago (supply and demand, more reprinted cards available coming into the market cause prices to drop). In each color we had some highlights, which I present below, in addition to some archetypes that may see increased value: Without possessing just one color but worth to be mentioned in this list is [[Dream Trawler]], which entered Penny Dreadful and has seen increased play in UW Control decks. [center]{Red} The good ol' "all or nothing", a color which had its RDWs and Ponzas always presenting good results on the previous season was reinforced by the arrival of [[Ash Zealot]], [[Rakdos Cackler]] and [[Scab-Clan Berserker]], which hadn't been in the format since season 14, the return f [[Earthshaker Khenra]], which was a key piece in some decks and that had been removed in season 17, and [[Insult // Injury]], which was part of some interesting sideboards. Without ceasing to be a RDW, another archetype which became stronger in Red was Goblins with the return of [[Goblin Chieftain]], [[Quest for the Goblin Lord]] and [[Krenko's Command]], in addition to stars like [[Mogg War Marshal]], which had been valid just once before this season. We also had a known Pauper debut: [[Goblin Cohort]], which had never been valid on Penny before and which has been reinforcing the goblins' arsenal. [center]{Blue} The elevated number of decks with this color has a clear reason. Many cards that weren't valid before were added to the Blue pool, including [[Treasure Cruise]], which is back after 3 seasons away and which helps a lot with the consistence of UB Storm which sometimes allowed for a turn 3 or 4 combo. [[Gitaxian Probe]], which had been valid only in 2 previous seasons is also back, being a good addition which allows for a quick glance at the opponent's hand in addition to a draw for the cheap deal of just 2 life points in any deck. [[Vapor Snag]] is another card which had been valid in just 1 other season. Between the cards in this color which had never been played Penny Dreadful before is a famous Pauper creature which names an entire archetype: [[Delver of Secrets]], besides [[Spell pierce]], [[Brainstorm]], [[Ponder]] and [[Deprive]], which are some of the new "bombs" in the format which the players will need to deal with (In addition to [[Mystic Sanctuary]], which was already valid and remained legal in this season, hahaha). For the Affinity lovers, the no less important [[Ensoul Artifact]] is back to Penny with some Artifact Lands (spoiler for the Lands section). And, if you need an unblockable creature, we have now [[Looter il-Kor]], [[Blighted Agent]] and [[Invisible Stalker]]. [center]{Black} My favorite color received more strength for one of the most hated techs in the format: The Discard. [Smallpox]] and [[Hymn to tourach]] cause more rage, especially while allied to [[Liliana's Caress]] and [[Shrieking Affliction]]. [[Ritual of Soot]], which hasn't been legal before, enters the format like a great global removal while [[Go for the Throat]] returns as a good option of removal in Black and BX decks, as it costs 1B. [[Reanimate]] and [[Cabal ritual]] are also back to Penny Dreadful, the Ritual returning after a long time away. Two new cards are also adding more possibilities to the Dredge archetype: [[Darkblast]] and [[Stinkweed Imp]], in addition to the return of [[Haunted Dead]] (Grave Hate Sideboard:✅). [center]{White} I believe that White is not being completely explored with new cards. Although it has a considerable participation in many decks, for now it has its potential focused on supporting the dominant color of the deck (which also happens in other formats) or in the composition of the Auras archetype with [[Gryff's Boon]] and [[Ethereal Armor]], which had been legal just once before this season, and [[Hyena Umbra]], never valid in Penny before. We also had [[Glory]] and [[Day of Judgment]] returning, this last one as the best global removal in the format considering the cost/benefit. [center]{Green} The most underestimated color until now, Green also received some support cards, like [[Satyr Wayfinder]], [[Sylvan Caryatid]], [[Might of Old Krosa]] and [[Invigorate]], which return to the format with [[Gladecover Scout]], [[Gatherer of Graces]] and [[Spider Umbra]], which reinforce Auras. [[Golgari Grave-Troll]] enters the format for the first time to support Dredge in some lists as the card with the highest Dredge value (Dredge 6). For the Elves tribal we have [[Wolf-Skull Shaman]], [[Elvish Visionary]], [[Dwynen's Elite]], [[End-Raze Forerunners]] and [[Bramblewood Paragon]] back to the format. [center]{Artifacts} Maybe the part that received more interference with Double Masters, some artifacts never seen before in the format were added in this rotation, opening a wide range of possibilities. [[Expedition Map]], [[Cranial Plating]], [[Chromatic Star]], [[Springleaf Drum]], [[Tormod Crypt]] and [[Nihil Spellbomb]], never legal before, are now available in Penny, in addition to cards that are returning in this season, like [[Shriekhorn]], [[Mindcrank]], [[Ornithopter]], [[Lodestone Golem]], [[God-Pharaoh's Gift]], [[Necropede]], [[Ichorclaw Myr]] and [[Cursed Scroll]]. These cards certainly are a new force to be reckoned with (Side against artifacts:✅... hahaha). [center]{Land} In the same way that we were surprised to have [[Lake of the Dead]] as an option in the last season (it isn't available anymore), we were also surprised by the possibility of using Filter Lands, as the launch of Double Masters reduced their price considerably, allowing most of them to join Penny Dreadful's 18th season: [[Mystic Gate]], [[Sunken Ruins]], [[Wooded Bastion]], [[Graven Cairns]], [[Fire-Lit Thicket]], [[Fetid Heath]] and [[Rugged Prairie]]. Never valid before and now legal to give more room to Affinity decks that maybe couldn't see more play for not having lands that helped with their ability, we now have [[Darksteel Citadel]], [[Vault of Whispers]] and [[Mishra's Factory]], this last one not being an artifact land, but it has the ability of tapping one for just 1 uncolored mana, like our own Penny "Mutavault", hahaha. For the happiness to those who play with UB and UW Control, we also have [[River of Tears]] and [[Nimbus Maze]] in this season. To end this article, I'll leave you with some decklists of the Top1 which I haven't posted before and some decks that I consider being interesting and/or haven't yet showed their full potential: Top 1 on Friday, RDW, played by Duckoforegon: [deck](62492) Top 1 on Saturday, Azorius Delver, played by Armoredkappa: [deck](62489) TOP 1 on Sunday, RDW, played by -DiamondDust-: [deck](62491) Top 1, also on Sunday, UB Storm, played by Crazybaloth: [deck](62490) For those who like tribal lists: Merfolks may be really annoying to play against in the near future: [deck](62488) But, if your objective is to play with the graveyard instead with your library, Dredge is on fire and promises to be consistent: [deck](62487) Infect received many reinforcements and has already conquered a Top4. Who knows what else it may achieve? [deck](62493) For the lovers of Affinity: [deck](62494) So, what do you think? Are you ready to enter the format, come back to it or create new decks for Penny Dreadful? I'll see you in the next one and, if you have any ideas to add to the discussion, feel free to leave them in the comments section below!

Share:

Grade

0

Profile Main Image

Hudson

Social

User profile image
Profile Main Image

InvoKando

The most powerful Artifacts in Magic's Lore


Magic presented to us another artifact capable of destroying (or rebuilding) an entire plane. Nahiri believes that the power of the Lithoform Core can end Zendikar's Roil forever and, thus, allow the world to prosper. However, Nissa believes that this could be the end of everything Zendikar represents. Indeed, this is another item with enough power to cause great problems through the Multiverse, Wizards of the Coast really likes powerful artifacts and in this article we will remember the most important artifacts in Magic's story. [cardinfo](Golgothian Sylex) During the time of 'Antiquities', the Golgothian Sylex was accidentally found by fishermen and sent to [[Feldon of the Third Path]] for study purposes. The strange chalice was made with a metal that looked like copper, with around 30 cm of diameter, its interior sculpted with glyphs of many ancient languages. These glyphs named the item as "Sylex" and its origin as "Golgothia". Without more information, Feldon was incapable of determining if Golgothia was a place or the person responsible of creating the item. He translated the glyphs as: "Wipe the land clear. Bring the ending. Topple the empires to bring a fresh start. Call the end, fill with memories of the land." During the final battle of the Brothers' War between Urza and Mishra in Argoth, Ashnod delivered the Sylex to [[Tawnos, Urza's Apprentice]], who in turn gave it to Urza. When he realized that his brother Mishra had become a phyrexian, Urza activated the artifact. The explosion of the Sylex destroyed both armies and the island of Argoth, changed the climate of Dominaria, initiating the Ice Age, and caused the fall of most civilizations in the plane. In Dominaria's folklore, Karn found the Cylex (with a "C", instead of an "S"). He described it as a creation of Urza to fight against the phyrexians and planned to use it to destroy New Phyrexia. So, it seems that this isn't the same artifact that Urza used on Argoth, but it has a similar power. This artifact is currently in Karn's possession. [cardinfo](Apocalypse Chime) The Sylex makes so that each nontoken permanent with a name originally printed on the Antiquities set is sacrificed, showing its great power. A similar ability is seen in our next artifact, the [[Apocalypse Chime]], which destroys all cards of the 'Homelands' set and, in the Lore, Ravi received this artifact from Tolgath, her planeswalker master, telling her that she should use it only during the war darkest moments, as it would cleanse the world. While Tolgath and the ancient mages fought in the Great War of Ulgrotha, Ravi rang the bell in hope of preventing the massacre, which end up destroying both sides, resulting in the massive explosion that formed the Dead Zone, interrupting the mana channels of the world and killing almost all creatures in the plane. [cardinfo](Skyship Weatherlight) Urza was a great artificer. Influenced by the Thran, he created many artifacts to fight against Phyrexia and, among them, the most important was surely the [[Skyship Weatherlight]], built on the Tolarian Academy, the flying ship was made with Thran metal forged by the viashinos on Shiv, its wood came from the seed of the most ancient trees of Magnigoth of Yavimaya and its main energy source came from an energy stone which was infused with white mana from Serra's Realm before it collapsed. The Weatherlight was capable of reaching speeds next to 180 km/h in a straight line and 64 km/h flying backwards. The ship had a tempest shield created by its engine, generating magic lights which protected the ship's deck, although this area wasn't safe when highest speeds were used. Its energy power plant, which had a giant crystal as its core, which transformed mana into fuel, created the levitation field and allowed the Weatherlight to travel between existence planes, and it was this the ship which the heroes of Dominaria used to travel through the Multiverse to collect the Legacy of which it was also part of. Recently, Jhoira lead an expedition on the Urborg's coast to find the Weatherlight's remains, with the help of [[Tiana, Ship's Caretaker]]. She managed to activate the flying ship and Molimo offered to Jhoira a seed to restore the ship's hull and deck. However, the new version of the Weatherlight can't travel between planes, as all the technologies that allowed this stopped working with the Mending of Dominaria. [cardinfo](Legacy Weapon) Urza's Legacy was more than a collection of artifacts. It is a construction of thoughts with purpose. During the history of the Weatherlight, it became evident that there is a magical force guiding the building of this Legacy. It evolves, incorporating artifacts and beings not originally planned as a part of it. In this way, the Legacy represented an intangible guiding force. The Weatherlight managed to reunite all the Legacy's artifacts, the weapon that destroyed Yawgmoth during the final battle for the future of Phyrexia. These were the artifacts of the Legacy: the bones of [[Ramos, Dragon Engine]], [[Chimeric Sphere]], [[Juju Bubble]], [[Mightstone]], [[Weakstone]], [[Mind Stone]], [[Null Rod]], [[Power Matrix]], [[Salvation Sphere]], [[Skyshaper]], [[Touchstone]], [[Thran Turbine]], [[Thran Forge]], [[Thran Tome]],[[Karn, Silver Golem]] itself and, to active this powerful weapon, Urza's chosen, [[Gerrard, Weatherlight Hero]]. [cardinfo](Mirari) Karn learned a lot with his mentor Urza, as he created an artifact so powerful that it would certainly make his master and creator proud. The [[Mirari]] was an artifact of unimaginable power which appeared in Otaria around one century after the phyrexian invasion. The word "mirari" was an ancient word for a fantastic artifact which granted wishes and the Mirari could certainly be described like that, causing the wishes of their bearer to become reality. However, the Mirari was also responsible for many disasters to its bearer, usually leading to their death. Its power also whispered to those who wished it, and, even if heard by a brief moment, caused them to become obsessed by the artifact, doing everything they could to possess it. The Mirari initiated a devastating cycle of war and magical disasters in Otaria, until Karn intervened. The artifact was supposed to be a probe collecting information from Dominaria while he was away, but the men transformed it into a weapon. He brought it to his artificial plane, Argentum, where he used it as the core of a golem he created to become the guardian of his plane, Memnarch. He was left in Argentum under the care of Glissa, Slobad and Geth, but we never had more information about it. [cardinfo](That Which Was Taken) In Kamigawa, [[That Which Was Taken]] was the son of the supreme Kami O-Kagashi, imprisoned by the daimyo Konda in a stone disc with the sculpture of a dragon. Trying to remover That Which Was Taken, the inhabitants of the spiritual world attacked the physical world and, thus, started the Kami war. Their spiritual powers made Konda indestructible and gave him divination powers. Years later, the artifact came into possession of [[Toshiro Umezawa]], who finally performed a ritual to free the spirit trapped inside it. The spirit assumed a draconic/humanoid appearance, like [[Michiko Konda, Truth Seeker]], and received the name Kyodai. With Michiko, they defeated Konda and O-Kagachi and worked together to finally stop the war and bring a new era to Kamigawa. [cardinfo](The Chain Veil) Our next artifact is ancient and powerful, which was hidden inside the old catacombs of the Onakke on Shandalar for a long time. It kills its users if they aren't strong enough. Others, like Ob Nixilis, are transformed into demons. It is called a curse. [[The Chain Veil]] seemed destined to Liliana Vess, who managed to acquire the artifact in the catacombs, instructed by the demon Kothophed. Using it on her face, she was capable of increasing her power, destroying Kothophed and Griselbrand. She also cast a terrible curse on Garruk. However, the Veil has its price, which is really high, and she realized she was being possessed by its supernatural spirits. The spirits continue to beg to Liliana to surrender to them. Now, here's a spoiler from Forsaken: After the War of the Spark, Liliana used the Veil to defeat [[Zahid, Djinn of the Lamp]], and this was the last time she used it. Liliana gave the Veil to Kaya, so she could bring it to Ravnica to prove Liliana's death. The artifact that she loved so much during all these years was simply left on the ground, abandoned without too much explanation. I still don't accept this, and I hope they revise Forsaken. However, for now, this is canon, so it is in Ravnica, guarded by Niv Mizzet. [cardinfo](Planar Bridge) And, to end our adventure through the story of the most powerful artifacts in Magic's lore, we have the [[Planar Bridge]], created by Rashmi on Kaladesh. It is an artifact of unimaginable power for the time it was created and, as I have said before, after the Mending all technologies that allowed for interplanar travel stopped working. However, [[Rashmi, Eternities Crafter]] managed to recreate this technology. However, the Planar Bridge was stolen by Tezzeret, by order of Nicol Bolas, and he incorporated it into his body. Bolas' plan was fulfilled when Tezzeret opened the Planar Bridge inside the Guildpact Chamber in Ravnica, allowing the Eternals to invade the plane. Even with the fall of Nicol Bolas, Tezzeret still has the Planar Bridge in his body still working, and that makes him the greatest planeswalker threat, as he could transport an entire army if he wishes to. Remember that Tezzeret admires Phyrexia! And that's it for now! Like I said, Wizards really like to include powerful artifacts in the game's story, so it is worth to mention [[The Immortal Sun]], [[The Ozolith]] and many others. Leave your comment below and tell me which is your favorite and which is the most powerful artifact in your opinion! [image](https://cdn.cardsrealm.com/images/cartas/crop/znr-zendikar-rising/lithoform-engine-375-med.jpeg?887)

Share:

Profile Main Image

InvoKando

Meu nome é Marcos, apaixonado pela lore do Magic: The Gathering. Editor e criador de Conteúdo no canal InvoKando.

Social