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The cEDH Archetypes #05 - Hatebears

Today we are going to talk about the Hatebears in cEDH.

This article belongs to the series The most popular archetypes of the cEDH:

1. The cEDH archetypes #01 - Food Chain

2. The cEDH archetypes #02 - Demonic Consultation

3. The cEDH archetypes #03 - Underworld Storm

4. The cEDH Archetypes #04 - Aetherflux Storm

5. The cEDH Archetypes #05 - Hatebears

6. The cEDH Archetypes #06 - Thieves and Wheels

7. The cEDH Archetypes #07 - Taking Turns

8. The cEDH Archetypes #08 - Extra Combats

9. The cEDH Archetypes #09 - Birthing Pod Lines

10. The cEDH Archetypes #10 - Curiosity

11. The cEDH Archetypes #11 - Infinite Mana. What now?

Hello my friends! How are you? My name is Fogaça and I'm here to talk about Commander. In the last articles, I brought a discussion about the main combos of cEDH, in a way that we could understand them and know why they are popular in the format. Today, however, we are going in the opposite direction, in order to understand the reasons that led some to simply hatch these combos and how to synergize this type of strategy to generate value: today we are going to talk a little about the Hatebears. [image](https://cdn.cardsrealm.com/images/cartas/en/piko-ikoria:-lair-of-behemoths-promos/drannith-magistrate-11p-med.webp?2352) * THE (not today) COMBO * Since today we are not talking about a combo itself, I will use this session to explain what Hatebear means and what its role in the Competitive Commander goal is. Hatebear comes from the idea of having a creature with an effect that lock the opponents' game, in order to have an ability (usually static) that limits certain types of plays and slows down the field. Its main function is to remove the value of the opponents' deck, attacking key points of the strategy relevant to their game plan. Exemplifying for a better understanding, if the idea of the opponent's deck requires many tutors or many search effects (Yisan, for example), the simple presence of a [[Aven Mindcensor]] makes searching the library a difficult task. Other examples are [[Containment Priest]] locking decks based on reanimate (like Kroxa); and [[Linvala, Keeper of Silence]] can make the life of any Thrasios player miserable. From this information, you may think: but after all, why would I like to disrupt my opponent's plays instead of focusing on my game plan? This is a good question, which is answered in our next session. * COMMANDERS * Some commanders do not necessarily have a favorable pool to control the battlefield with significant dispurting or prison effects, so they prefer to use creatures to establish that control. In addition, there are advantages in having creatures on the table, especially when they can have effects that, in theory, are not symmetrical (that is, they do not affect you or affect you less than they affect your opponents). Thinking about it, I separated the decks below to understand some applications of our creatures of hate. [image](https://cdn.cardsrealm.com/images/cartas/en/pz2-treasure-chest/tymna-the-weaver-44-med.webp?2779) [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/tana-the-bloodsower-45-med.webp?486) If we're talking about Hatebears, our best example is the deck known as the Blood Pod. With [[Tymna the Weaver]] and [[Tana, the Bloodsower]] occupying the command zone, our idea is to make up for the lack of blue with creatures that can hold the game in order to prevent faster combos from reaching their goal before our Birthing Pod engine starts. In this build, we also see one of the main applications of Hatebears in partnership with Tymna, where attacking our opponents every turn generates a card advantage, allowing us to develop our game with fluidity. [image](https://cdn.cardsrealm.com/images/cartas/en/pz2-treasure-chest/tymna-the-weaver-44-med.webp?2779) [image](https://cdn.cardsrealm.com/images/cartas/en/c16-commander-2016/kraum-ludevics-opus-34-med.webp?5476) Even though it is not yet time to talk about the Thives & Wheels builds, our Opus Thief duo has to be mentioned. Our dear thieves, like [[Notion Thief]] and [[Alms Collector]], are also considered Hatebears, in order to attack strategies based on generating a great card advantage and have synergy, as in the previous example, with Tymna . [image](https://cdn.cardsrealm.com/images/cartas/en/eld-throne-of-eldraine/chulane-teller-of-tales-326-med.webp?2701) Finally, what about our Storyteller? Even having access to the blue, the commander screams for the use of creatures. So, we can add this fact to a slower strategy, characteristic of [[Chulane, Teller of Tails]], to conclude that the value of several creatures that hinder the other people's game will be multiplied in this build. * VARIATIONS * Even though it appears in the first instance that this is a closed archetype, the use of Hatebears is not exclusive for slower decks. We should not limit ourselves to labels in order to set aside high value cards to follow a "standard plan". In the current goal of the cEDH, not thinking about attacking your opponents, at least to me, seems like suicide. If your deck is explosive and combo centric, of course you'll have less creatures outside your strategy. But, on the other hand, I cannot imagine a deck with white that does not benefit from using the aforementioned [[Aven Mindcensor]], for example. * HONORABLE MENTIONS * For today, I decided to leave a list with notable creatures for the most diverse strategies. I hope you can make the most of them. [image](https://cdn.cardsrealm.com/images/cartas/en/iko-ikoria:-lair-of-behemoths/drannith-magistrate-11-med.webp?3861) [image](https://cdn.cardsrealm.com/images/cartas/en/akh-amonkhet/aven-mindcensor-5-med.webp?921) [image](https://cdn.cardsrealm.com/images/cartas/en/c14-commander-2014/containment-priest-5-med.webp?2688) [image](https://cdn.cardsrealm.com/images/cartas/en/roe-rise-of-the-eldrazi/linvala-keeper-of-silence-33-med.webp?7053) [image](https://cdn.cardsrealm.com/images/cartas/en/dgm-dragons-maze/notion-thief-88-med.webp?4613) [image](https://cdn.cardsrealm.com/images/cartas/en/c17-commander-2017/alms-collector-1-med.webp?4666) [image](https://cdn.cardsrealm.com/images/cartas/en/mh1-modern-horizons/collector-ouphe-158-med.webp?1647) [image](https://cdn.cardsrealm.com/images/cartas/en/jou-journey-into-nyx/eidolon-of-rhetoric-10-med.webp?9860) [image](https://cdn.cardsrealm.com/images/cartas/en/bng-born-of-the-gods/spirit-of-the-labyrinth-27-med.webp?8760) [image](https://cdn.cardsrealm.com/images/cartas/en/shm-shadowmoor/vexing-shusher-222-med.webp?6634) [image](https://cdn.cardsrealm.com/images/cartas/en/m12-magic-2012/grand-abolisher-19-med.webp?5386) [image](https://cdn.cardsrealm.com/images/cartas/en/prm-magic-online-promos/lavinia-azorius-renegade-71588-med.webp?4409) * BUDGET ALTERNATIVES * Normally, Hatebears are not cards with a high monetary value, even if they play alongside commanders of more expansive values. For those who liked the idea of using creatures to harass opponents and don't want to spend a lot, I suggest combining them with some low-cost general who can provide a good build stax, just like Chulane. * CONCLUSION * For today, the idea was to present the "archetype", so that we can work with the possibilities that our bears generate in a future time. We can conclude that, in a meta where value is indispensable for a deck, there are good options for creatures that add to our strategy and, at the same time, delay our opponents. That's it for today. I ask you to leave your feedback so that we can always improve. The series aims to address only part of an entire sphere that covers an extremely diverse format, so I invite you to subscribe to my [link](https://www.youtube.com/channel/UCyqfJp8MNsmyE89F2ALRYrg)( channel on YouTube), where I talk about Commander, not only competitive, but also in other varieties, as well as about other formats. Until next time, my friends!

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The cEDH Archetypes #04 - Aetherflux Storm


Hello my friends! How are you? My name is Fogaça and I'm here to talk about Commander. Last week, our series headed for a combination of two articles, with today's one closing this cycle. The idea was to address how [[Underworld Breach]] managed to enter the cEDH's meta and practically replace the old variations of Aetherflux Storm. Thinking about it, today I've come to defend that the archetype based on [[Aetherflux Reservoir]] has not died yet. [image](https://cdn.cardsrealm.com/images/cartas/en/kld-kaladesh-aetherflux-reservoir-192.jpg?955) * THE COMBO * As in the Breach's case, our Reservoir is not only associated with a combo, but represents a complete archetype where its value can be extracted with greater consistency. His presence as a finisher in storm builds of the general's format marks the efficiency of geometric scale effects compared to arithmetic scale (since shooting down three opponents with a [[Grapeshot]] is an arduous task), however, as we have seen, [[Underworld Breach]] has corrected this problem, making us wonder why we use [[Aetherflux Reservoir]], since a two-mana spell generates much more individual value. We will develop this argument by parts. There is no doubt that the value generated by [[Underworld Breach]] is greater than the one from [[Aetherflux Reservoir]], but it does not mean that one archetype is necessarily superior to the other. What I mean is that reusing the graveyard promotes a certain redundancy when using instants and sorceries. But if our storm is not derived from a spellslinger build, we face a different situation that might justify the Reservoir archetype instead of the Breach one. * COMMANDERS * To exemplify what I mean, nothing better than dealing with some commanders who benefit from the presence of [[Aetherflux Reservoir]]. Doing so, we can differentiate the game plan from each of the two archetypes. [image](https://cdn.cardsrealm.com/images/cartas/en/mm3-modern-masters-2017-zur-the-enchanter-204.jpg?5123) Starting with [[Zur the Enchanter]], I will propose three situations where, in my opinion, Aetherflux Storm stands out if compared to Underworld Storm. For our dear enchantment tutor who lives in our command zone, we have a build called Shimmer Zur, where we use the general to search for [[Necropotence]] and convert our whole life into draws, in order to have as many cards as possible in our hand. As soon as the enchantment effect allows us to put our almost 40 cards in hand (during the end step), we will take advantage of effects brought by cards like [[Shimmer Myr]] or [[Raff Capashen, Ship's Mage]] to cast our spells before our turn ends. After that, the idea is to use a cost reducer (like [[Etherium Sculptor]] or [[Helm of Awakening]]) to play [[Sol Ring]] and/or [[Mana Vault]] for zero cost, making room for the [[Aetherflux Reservoir]] itself. At that point, the plan is to throw as many mana stones in a row as possible, generating a large amount of storm, and when they run out, we can restart the process with effects like [[Retract]] until we reach 151 life points. An interesting detail about this option is the fact that our mana stones will be essential for the continuity of our storm, always generating more mana, in a way that [[Underworld Breach]] could not do. [image](https://cdn.cardsrealm.com/images/cartas/en/pz2-treasure-chest-yidris-maelstrom-wielder-64.jpg?7540) Our second case does not necessarily consist of a combo as in the previous example, but in both cases, we need mana generation. A cast of any stone coming after a Yidris cascade, Maelstrom Wielder, is already enough to generate value with [[Aetherflux Reservoir]], unlike [[Underworld Breach]], which needs multiple spells to ignite the storm machine. [image](https://cdn.cardsrealm.com/images/cartas/en/pz2-treasure-chest-thrasios-triton-hero-47.jpg?4687) [image](https://cdn.cardsrealm.com/images/cartas/en/pz2-treasure-chest-tymna-the-weaver-44.jpg?2946) Finally, we will talk about the T&T duo in their Powered Scepter version, where our focus is the combination of [[Isochron Scepter]] and [[Dramatic Reversal]]. As in the case of Yidris, the value of our artifact is significant, but here we also combine the combo factor mentioned in Zur for a better use of storm mechanics at its highest level. * VARIATIONS * I thought a lot about how I could complete this session, and in the end, I concluded that, in fact, both Aetherflux Storm and Underworld Storm are complementing, being variations of each other. The point would be to understand the types of magic that the general has a greater affinity with and which of the variations best fits this scenario. * HONORABLE MENTIONS * If our goal is to play an optimal number of spells in one turn, we can highlight low cost mana stones, from [[Mana Crypt]] and zero cost Mox to CMC 2 talismans and seals. Others all-star builds made for the Reservoir are the infinite storm combos, well represented by the already mentioned combination of Scepter + Reversion. * BUDGET ALTERNATIVES * Analyze the cards at the base of the Aetherflux Storm, none has an absurd monetary value. If we think about spending little to develop something in this archetype, we can exchange pieces that optimize our gameplay for others that have a similar effect (such as exchanging a [[Mana Crypt]] for a [[Lotus Petal]]). *CONCLUSION* In the last article I tried to make it clear that [[Underworld Breach]] is not just for combos. In this one, I tried to show that the value brought by [[Aetherflux Reservoir]] can be better used than Breach itself depending on the construction in which they are inserted. With that in mind, we can conclude that each archetype has its place, not necessarily being higher or lower than any other, and, furthermore, that we also cannot just place multiple staples randomly in a build and expect them to play well. Each card has its value, but it can be maximized if each is in its proper place. That's it for today. I ask you to leave your feedback so that we can always improve. The series aims to address only part of an entire sphere that covers an extremely diverse format, so I invite you to subscribe to my [link](https://www.youtube.com/channel/UCyqfJp8MNsmyE89F2ALRYrg)( channel on YouTube), where I talk about Commander, not only competitive, but also in other varieties, as well as about other formats. Until next time, my friends!

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Thiago

Jogador de Magic desde Tarkir, sou apaixonado por interações e sinergias que quebram a curva do jogo. Para mim, o cEDH é o teste máximo para o jogador de Magic, tanto para deck build, quanto para gameplay. Para me acompanhar no YouTube, acessem meu canal.

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