Top 10 Best Preconstructed Commander Decks
A Top 10 of the best preconstructed Commander decks ever released, ranked by Commander, Synergy, Staples and Possible upgrades.Edit Article
Top 10 Preconstructed Commanders
preconstructed deckmade by Wizards themselves and then explore new builds of those decks. So, in this article, I've separated a Top 10 of the best Preconstructed Commanders!
CriteriaTo define this TOP 10, I developed some criteria to understand the reason for each deck here. They are as follows: 1st -
Strong Commander: How strong the commander is by itself, its impact individually and on deck construction; 2nd -
Synergy: What are the cards with strong synergies, which have interactions that will increase your advantage; 3rd -
Staples: What cards do you have in the deck that, if you have them, can go in as many other decks as possible; 4th -
Upgrades: How easy it is to upgrade the deck, without changing much of the initial strategy, and what variations of that deck can be created. Each criterion will receive a score between 1 and 5, the average defines its position in the final ranking.
10) Kamigawa Neon Dynasty – Buckle UpShorikai, Genesis Engine, a vehicle that can be your commander and gives you an absurd advantage. With that in mind, I performed the change of commander, who was originally Kotori, Pilot Prodigy.
9) Commander 2019 – Merciless RageAnje Falkenrath is, in my opinion, one of the best releases in this set.
Madnessability (whenever you discard a card with Madness, you can exile it and cast it for Madness cost or put it in the graveyard), and Anje Falkenrath says that whenever you discard a card with Madness, you can untap it to activate her ability again.
Wheel effects(inspired by Wheel of fortune), cards that make everyone switch hands - and you benefit from every Madness spell you might cast, while other players just discard and draw, or just discard at all. It is possible to use cards like Megrim, Liliana's Caress, among others that will give you more advantages for making your opponents discard. - Strong Commander ☆ ☆ ☆ - Synergy ☆ ☆ ☆ - Staples ☆ ☆ - Upgrades ☆ ☆ ☆
8) Commander 2017 – Draconic DominationThe Ur-Dragon, the second-best commander with the
Eminenceability in this set (spoiler: I'll talk about the first one below), extremely absurd since eminence is absurdly
broken, where it works even with the commander in the Command Zone. The fact that it reduces the costs of all dragons by one generic mana makes the deck even more powerful.
everything you need. Mainly the green ramps, blue draws and black removals, make the deck a kind of toolbox for you to improve the list. All this without losing the identity of the dragon tribe — and we agree that having a large group of dragons puts fear into any player on the table. With the addition of
Commander Legends: Battle for Baldur's Gateand the insane amount of new dragons, this Precon gains even more strength. I take a point away from upgrades for the fact that, for you to have a consistent manabase in a 5-color deck, you have to invest a lot more — or settle for many lands entering the battlefield tapped. - Strong Commander ☆ ☆ ☆ ☆ - Synergy ☆ ☆ ☆ ☆ - Staples ☆ ☆ - Upgrades ☆ ☆ ☆
7) Commander 2014 - Built From ScratchDaretti, Scrap Savant. Here was the set where, for the first time, we were introduced to cards that could be the Commander — but they weren't legendary creatures, but Planeswalkers. The strength of these decks was surprising.
Mono Redstereotype like Krenko, Mob Boss or Burn itself, being focused on reanimating artifacts. The idea was to use Daretti, Scrap Savant's first ability frequently to discard high-cost artifacts, and circumvent having to pay the often very high mana cost.
6) Commander 2016 - Invent SuperiorityBreya, Etherium Shaper. The first time we were introduced to 4-color commanders, it was 5 decks with each one “missing” a color — and in Breya's case, it's without the green. After all, when it comes to artifacts, green is not a big fan—in fact, the best artifact removals are green.
Invent Superiorityhas also gained a lot of traction recently with Strixhaven and the Lorehold deck, which has brought in several new cards for more synergy. One of the mechanics extensively explored in these Commanders was
Partner. All of them had some color variation at the time of assembly, and in the case of Breya, Etherium Shaper they were Akiri, Line-Slinger, Silas Renn, Seeker Adept or Bruse Tarl, Boorish Herder. Some Staples in this deck are Thopter Foundry, Nevinyrral's Disk, Skullclamp, among others.
5) Commander 2015 – Plunder the Graves
Reanimator, which consists of bringing back powerful creatures, without actually having to pay their cost, after all, it's to bring them back from the graveyard to play. In this aspect, Meren of Clan Nel Toth is extremely efficient.
Evokecost, you have to sacrifice it while it kills an opponent's creature, so you take advantage of both by having Meren of Clan Nel Toth on the battlefield, still being able to reanimate it eventually, or simply returning from the graveyard to the hand. Cards like Sakura-Tribe Elder and Viridian Emissary give you that
rampyou need and still work as a sacrifice for these abilities. But that's where Meren of Clan Nel Toth's problems come in. The deck is very dependent on the commander to have the biggest advantage, and any card that deals well with the graveyard also ends up causing endless problems. Offsetting this, we are in Golgari colors, which gives removal and discard in black. In the end, the deck turned out to be very resilient in numerous builds, and it flirts a lot with many
comboswithin those colors. All cards that make you sacrifice while harming your opponents are very welcome, in addition to Fleshbag Marauder, Spore Frog, among others that sacrifice themselves, as well as cards that work as a sacrifice engine like Ashnod's Altar. This deck is easy to upgrade, even more so with the amount of cards released in Strixhaven at the Witherbloom school, which also explores this archetype.
4) Strixhaven – Prismari PerformanceZaffai, Thunder Conductor, despite being a relatively common preconstructed, if slightly reinforced, brings a lot more strength in what it can become. Precisely for this reason, Zaffai gained this prominent position. It's not that the deck is bad when freshly opened — it's relatively strong, and has its advantages in the early, mid, and late game, but it can be extremely stronger with few upgrades.
Spellslinger, that is, it plays many spells and takes advantage of it. The main combos run cards with
Storm, such as Grapeshot or Mind's Desire, and one of the main cards for you to have a combo is Aetherflux Reservoir. - Strong Commander ☆ ☆ ☆ ☆ - Synergy ☆ ☆ ☆ - Staples ☆ ☆ ☆ - Upgrades ☆ ☆ ☆ ☆ ☆
3) Dungeons & Dragons – Planar PortalProsper, Tome-Bound. Deck with an absurd synergy, especially in relation to the cards played from exile, and the commander himself does it with great mastery. Because it generates treasures, it provides ramps in a very peculiar combination, and apart from that, by itself, the freshly taken out of the box deck already has plenty of ways to ramp through the artifacts that generate mana.
Deathtouchgives him a benefit of holding back some problems, and because it has a relatively low mana cost + treasure ramps, it ends up becoming quite efficient. Some staples it has are cards that were released with that deck: Grim Hireling and Chaos Wand.
spelltable, so playing with other people's cards gave you some problems to control. But this is completely workable with the return of in-person events, and this deck will shine. I've even seen some very strong lists, with several upgrades, on
cEDH. That's why he reached this level in our top 10. - Strong Commander ☆ ☆ ☆ ☆ - Synergy ☆ ☆ ☆ ☆ - Staples ☆ ☆ ☆ - Upgrades ☆ ☆ ☆ ☆
2) Commander 2017 - Vampiric BloodlustEdgar Markov. In my opinion, the best tribal there is in Magic.
Eminence, Edgar Markov is not far behind, as he doesn't need to be at the table to generate an advantage against opponents. At the time of release, everyone looked with suspicion, and with good reason, for this deck, which proved to be extremely powerful - even more so with many cards from vampires that steal life, take resources and more. Within the Mardu colors, which gives you protection from white, removals and strong creatures in black and red, the deck only generates advantages. Each vampire you cast also spawns an extra vampire token— that with Captivating Vampire (which is in the deck) is devastating. Even after a mass removal, the next turn this list already had 4, 6, 8 or 10 creatures on the board quickly, generating value. If you put Edgar Markov himself on the battlefield, you would definitely already have many vampires and put a lot of pressure while increasing their power.
Innistrad. Olivia Voldaren is just absurd in this deck. We also have examples of white vampires back in
1) Commander 2016 - Breed LethalityAtraxa, Praetors' Voice. As I mentioned before, it came in Commander 2016 with the 4-color decks, where one color was missing. In her case, without the red.
Flying, Vigilance, Lifelink and Deathtouch, and at end of turn still
Proliferates; She alone is an extremely powerful commander, and from the deck's abilities and builds, she can work on virtually any deck that works with counters on permanents and/or players. The precon is heavily based on +1/+1 counters, which is common in Atraxa-based decks. Like the Breya, Etherium Shaper deck, this one has some creatures with the
Partner ability, such as Reyhan, Last of the Abzan, Ishai, Ojutai Dragonspeaker, Ikra Shidiqi, the Usurper, in addition to the spells Mortify, Putrefy, Languish, Merciless Eviction, Treasure Cruise, which are cards used on virtually any commander within these colors. The deck stands out a lot for its versatility in colors, with green for Ramp, white for protection, blue for counterspells and draws and black for removals and discards. But while that's its strength, it's also its problem, as it relies heavily on a very consistent multicolored manabase. Like The Ur-Dragon, you won't have a problem if you don't mind having some lands entering tapped, but maintaining consistency and resilience, even more so with Atraxa, Praetors' Voice helping to give you a good amount of life. The long game benefits you a lot, especially when you have time to make your plays. As someone who knows this deck well and the strategies involved, including getting me to the semifinals of the
Commander 500, Atraxa, Praetors' Voice features a variety of builds. The most common are +1/+1 counters and
Planeswalkers, as you can proliferate loyalty counters on our Super Friends, making
Planeswalkersgenerate more value.
Emblems, such as Tamiyo, Field Researcher, Tamiyo, The Moon Sage, Teferi, Hero of Dominaria, Venser, the Sojourner among others. One of the fairly common builds that relatively recently became Tribal is the
Infectversion, as Atraxa, Praetors' Voice, many Infect creatures and the Praetors have gained the
Phyrexiantype, which made it even more interesting to build. Other strategy possibilities are with counters on players like experience, energy, or counters on other permanents like artifacts and sagas. The versatility of this deck is what makes her here in this position. It might be a bit biased since she is my favorite, but everyone has to agree that she is a great commander and, if played by those with experience, you get some wins at unlikely tables. - Strong Commander ☆ ☆ ☆ ☆ ☆ - Synergy ☆ ☆ ☆ ☆ ☆ - Staples ☆ ☆ ☆ ☆ ☆ - Upgrades ☆ ☆ ☆ ☆ ☆