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The Story of Barrin, Tolarian Archmage

Barrin, Tolarian Archmage is one of the founders of the most important magician academy in Dominaria. Now you will know his story.

Barrinalo was born in the Kjeldor kingdom during the Ice Age, at his birth he was prophesied to become the most powerful magician in all Dominaria. Barrinalo adopted the name "Barrin" after running out of ink when signing his name, causing him to omit the last three letters. Indeed, among the magicians who were not planeswalkers Barrin became the most powerful. Later, planeswalker Urza sought him out and asked him to become director of the wizard’s academy he would soon find. The academy's real purpose was to provide a defense for Dominaria during the next Phyrexian invasion. Thus, the two most powerful magicians in the world founded the Tolarian Academy. [image](https://cdn.cardsrealm.com/images/cartas/en/m21-core-set-2021/barrin-tolarian-archmage-45-med.webp?9597) Barrin was a strict director and teacher, but even he could not stop the machinations of Teferi, his most talented and rebellious student. The teacher did not understand why he spent so much time and talent creating things like a machine that imitates a "fart" sound. . . Barrin also liked to conduct outdoor classes, mainly in his Lotus plantation, teaching his students about the importance of mana and where it comes from. However, what Barrin most did was to study Urza's projects, since he believed that the planeswalker was Dominaria's only hope against the Phyrexians. Barrin and Urza worked on a time machine to prevent the Thran from becoming Phyrexians. They created a silver golem that would serve as a probe. It would later be called Karn, which means "strength" in the Thran language. Karn was an attempt to make a time traveler, since according to Urza's experiments only silver could cross the temporal energies. Meanwhile, Jhoira approached a man who was shipwrecked in Tolaria, who introduced himself as K'rrik and the two became friends. Unaware that K'rrik was a Phyrexian agent, she ended up revealing the Academy's time machine designs to the agent, which lead to K'rrik attacking Tolaria and destroying much of the project team including Barrin and Jhoira. To save the two who would still be useful in their plans, Urza sent Karn back in time a few days. Karn succeeded in stopping K'rrik, but the enormous temporal energies caused a rift that destroyed the Academy, resulting in the death of hundreds of students and teachers, which forced Urza to leave the Academy. A few years later, Urza, Barrin and Karn returned to the island of Tolaria and reestablished the Academy with the help of Jhoira who had been trapped on the island for all these years. Urza incorporated the island's unique temporal structure into his research on possible defenses against the Phyrexian invasion. Unfortunately, K'rrik also survived the disaster and built a Phyrexian base in a quick-time bubble, where one day meant years and that gave him time to build his personal army. At the same place, Barrin (who was already old at that time) used the waters of the slow-time bubble to be able to live and help Urza in the war to come. [image](https://cdn.cardsrealm.com/images/cartas/en/c19-commander-2019/krrik-son-of-yawgmoth-18-med.webp?3805) Five years after reestablishing the Academy, Urza left Tolaria and went to Yavimaya, in order to convince Multani to join him in the defense of Dominaria. During that time, K'rrik found a way to reach Tolaria and, with his army, attacked the academy. Barrin summoned all of Tolaria's defenses, but it was not enough and many students died during the battle. He activated the Academy's emergency beacon, a magic that only he could use, to call the planeswalker wherever he was. Urza brought with him the dragons of Shiv who attacked and destroyed K'rrik , saving the Academy from being destroyed again. Over the years, the Tolarian Academy's focus shifted to the production of the Legacy Weapon, and ensuring the success of the Bloodline Project, which formed couples with the best warriors and wizards in Dominaria to produce perfect children. During this period, the Archmage fell in love with a magician named Rayne, who later became Chancellor of the Academy. Barrin and Rayne were married and the archmage realized that Rayne was chosen by Urza to be his mate, and that the couple's to-be-born daughter was part of the Bloodline Project. Still, Barrin enjoyed his life with his wife. Upon completion of the Bloodline Project, Barrin helped Urza spread the Legacy artifacts across Dominaria and later the planeswalker took some of them to other planes in an effort to avoid the Phyrexian's attention. Although Barrin expected his daughter Hanna to follow his path and become a magician, she chose to be a craftsman, a path that Barrin began to fear because of some of Urza's actions. He forbade Hanna to study the artifacts, resulting in a severe fight between father and daughter and Hanna's eventual move to New Argive, where she joined the Weatherlight Crew and became their navigator. [image](https://cdn.cardsrealm.com/images/cartas/en/inv-invasion/hanna-ships-navigator-249-med.webp?795) A few months before the Phyrexian invasion began, Barrin and Rayne helped their fellow student Teferi in defending Jamuraa against an invasion by Keld. In the final battle of the raid, Rayne was killed by Greel, a Keldonian mutant, and in a moment of anger and sadness, Barrin defeated much of Keld's army, killing Greel and his leader Lattulla. When the Phyrexian invasion began, Barrin used more water from the slow-time bubble, in combination with some powerful magic. This time, the water not only delayed his aging, but reversed it, making the Archmage young again and at the prime of his power. Barrin knew that, in the battle to come, he would have to give his best or it would be the end of Hanna, his only memory of Rayne. Barrin and Urza initially defended Benalia during the early days of the Phyrexian invasion. After Urza's departure, Barrin was eventually forced to retreat from the nation after the Phyrexian troops destroyed the nation. The Archmage then led a defense in Keld, until he was taken by Urza to the Phyrexian front line in Urborg. Barrin was forced to retreat once more and Urza convoked him to Koilos, the location of the biggest phyrexian portal. Barrin's life changed when he found that his daughter Hanna had been infected with the Phyrexian plague during a battle and that ended up killing her. Urza did not bother to inform him, the planeswalker argued that he wanted him focused on the war, it was not the time to mourn the dead. Barrin waited for the nausea to pass or for Urza to say something else. He waited in vain. Feeling betrayed by the one he considered a friend, Barrin abandoned the war in deep pain. While exhuming his daughter's body, Barrin finally realized the price he paid for his faith in Urza. Barrin returned to Tolaria with the intention of burying his daughter beside his mother. Upon returning to his home on the island, the Archmage discovered that the Phyrexians had discovered the location of Urza's laboratory. To prevent them from accessing the experiments and weapons created by Urza and with nothing else to protect or fight for in this war, Barrin prepared a spell that he swore he would never use. With all his power and the life he had left, Barrin obliterates Tolaria, the Phyrexians, the academy and himself. [image](https://cdn.cardsrealm.com/images/cartas/en/inv-invasion/obliterate-156-med.webp?2842) "For his family, Barrin made a funeral pyre of Tolaria."

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Canal InvoKando

My name is Marcos, in love with the lore of Magic: The Gathering. Content editor and creator of the InvoKando channel

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Got excited about Pauper and want to get into it! Where should I start?


Hello my friends, I am Betão and I wrote this article to help players who want to start playing Pauper. Born in 2008 on Magic On-line, and officialized as a format in "paper magic" in 2019, Pauper always had its fan base who always played on-line, at a local store or even in the kitchen tables around the world when they had the oportunity. Nowadays, Pauper is growing and getting new players every day. Because it is one of the cheapest formats in Magic? Of course! To start in this format the player does not need to pay a large amount of money and Pauper still allows you to play with historical cards like [card](Counterspell) and [card](Lightning Bolt). But that's not the only reason. The unity and hospitality of the Pauper community is also a strong reason to play it, and we will keep spreading the good aspects of the format in order to keep it alive! * But after all, what is Pauper? * Technically, Pauper is a format built with a minimum of 60 cards in its main deck and 15 reserve cards, the so-called sideboard. Only cards that have, at least once, been released in the common rarity, printed or online, are allowed. * How to build the main deck? * The main deck is built within a pre-defined game plan that exploits your strategies to the fullest. The deck can be interactive or non-interactive, which means that it can interact or not directly with your opponent's cards. Also, they can be active, which imposes their pace of the game and try to dominate the battlefield early, or they can be reactive, which approaches the game in a different way, trying to eliminate threats when they appear, seeking to exhaust the opposing resources and after that dominate the field to achieve the victory. * What about the sideboard? What is it for? * All decks have strengths and weaknesses. This is what makes the game healthy and balanced. There will always be good and bad match-ups against your deck. In order to try to overcome the weaknesses of your deck, the sideboard assumes the function of containing cards that improve the development of your strategy against the adversary. So, we have a maximum of 15 cards that are designed to cover these weaknesses against the decks that hurt you the most. It would not be nice if some strategies are stronger than all, this is a problematic situation that can lead to bans. * Wait, bans? * That's right! With the number of cards created since 1993, there is a huge collection of common cards available. So, it is possible that the interaction between some cards becomes problematic and unhealthy for the format, and interventions might be needed to attend this issue. There interventions are the banning of specific cards that WotC believes to be the key points of problematic strategies or gameplays. [link](https://magic.wizards.com/en/game-info/gameplay/formats/pauper)(Click here to access the updated banlist.) * I already understood what Pauper is, and now I want to play. Which deck should I start with? * There are a few tips that can help you choose your starting deck. On YouTube, you can find videos from different content creator talking about decklists and showing how they work. You can also visit the metagame page in the menu on this site, and watch some of the most played decks in the biggest tournaments around the world. So to speak, this is the metagame, the name and list of the decks in a tournament, with their presence and performance percentages. However, some decks have two or more colors, and this can hinder the development of your game when making decisions about sequencing your land drops onto the battlefield, as a wrong decision can forbid you to generate the right colors when you need it. Based on this fact, choosing to start with a deck of only one color seems to be a good idea, as you will always have the right lands available and generate the necessary mana and you can concentrate on learning the strategy and playing sequences of your deck, as these are fundamental to have a better performance at the game. Later, when you've already developed your gameplay skills and learned more about the metagame, you can gradually venture into decks with more than one color. Assuming that at this initial moment the safest option is to choose a one-color deck, I will list below five one color decklists that have done good results in some championships. [center]{Red - BURN} Burn is a non-interactive deck that seeks to assign direct damage to your opponent's life points as quickly as possible, with cards like [card](Lightning Bolt). But also keep in mind that sometimes it is useful to use some burn spell as removals for threats that your opponent may present during the game. Red does not have a lot of cards that allows you to draw in abundance, so the deck tends to lose its breath when the game extends for many turns. [deck](47263) [center]{Green - STOMPY} This is an aggressive deck, meaning your strategy is to win by quickly dealing enough combat damage to your opponent. This is done by putting small creatures on the battlefield and trying to increase their power. Green does not draw beyond what is possible and, therefore, is a deck that needs to be fast. [deck](47262) [center]{Black - Mono Black Control (MBC)} This one is a favorite among Brazilian players! As the name says, it is a control deck. It seeks to eliminate the opponent's threats and is efficient in that, as it has many options for removals. It is consistent, summoning creatures on the early turns and having ways to draw cards, which is important in the late game. It is good at gaining time delaying your opponent's game while evolving yours. [deck](47266) [center]{White - Mono White Heroic} The heroic ability allows you to place a +1/+1 counter whenever the creature with that ability is targeted by a spell. This makes your creatures very strong in a very short time, because in addition to these creatures the deck has enchantments that add other abilities that are of great value your creatures, such as vigilance, lifelink and first strike. This deck doesn't draw a lot of cards either, so it needs to be fast too. [deck](47265) Finally, it is important to note that it is not a rule to start with decks of only one color, however it seems to be a safe way to know more about the format. That's it for today. I hope you found this reading informative and also pleasant. Welcome to Pauper and until next time!

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Betão, professor de Física, entusiasta de todos os formatos, se dedica única e exclusivamente ao Pauper desde 2019 e recentemente ao PDH.

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