Magic: the Gathering
The Vampiric Tutor - Archetypes: Aggro - Introduction & History
Welcome to the Vampiric Tutor project! We'll start by delving deeper into one of Magic's most famous Archetypes: Aggro!
Aggro. The simplest way to explain to a person how a Magic game works and how to win the game is to say that each player has 20 life points, and the first player to bring the opponent's life to zero wins the game. Thus, the most efficient way to teach a player is usually using Aggro or Midrange decks, where the player needs to initially focus on mana costs and attacking. It does not mean, however, that Aggro decks are the simplest decks to play, as Magic is a complex game and there is a real chain of decisions in each game and each turn that can (and should) be considered to complete Your only goal: to win the game. In the case of Aggro decks, knowing how to maximize the efficiency of your cards and the damage or presence on the board generated by them is essential for the Aggro player, as otherwise it is possible for the deck to run out of gas when it shouldn't and lack enough damage to close the game while the opponent fails to establish their plan. However, before we study the archetype, it is important to know how we arrived at the modern Aggro deck composition.
Aggro Decks’ Sub-Archetypes
Burn / Prowess