A Guide to Pauper Archetypes - Aggro
A compilation of archetypes that fit the Aggro category in Pauper, with a breakdown of their respective strategies and their advantages and disadvantages!Edit Article
Aggro in Pauper
Go Straight, with each of them having their advantages and disadvantages relating to different Metagame scenarios.
The “Go Wide”
Mono Blue Faeries
Mono Blue Faeriesis a
Tempodeck, that is, it seeks to dictate the pace of the game by alternating positions between proactive and reactive as the game develops. But unlike the two-color variants that fit with elements closer to Midrange, the monocolored version has a much more proactive strategy that doesn't reward the player for overextending the game: you want to make the opponent lose balance in the first turns and take advantage of that to establish the clock. So, I'm considering it as an Aggro deck.
White Weenieis probably the most classic of the Aggro archetypes in Magic: The Gathering history. In Pauper, there are literally dozens of versions of this archetype: some geared towards tokens, others towards creatures that generate 2-for-1 effects, others geared towards lifegain with Soul Warden and Soul's Attendant, among others several options.
Red Deck Wins
Red Deck Winswas once very famous in Pauper for its redundancy and ability to generate a high range with its spells after the aggressive plan starts. Its rise began in the era when Izzet Drake was the best deck in the format due to the difficulty the archetype had in producing efficient 2-for-1 effects with removals and closing the combo before the clock imposed by several creatures with Haste produced, and it got even better when Burning-Tree Emissary was released.
Slivers(commonly in Naya or Bant) are possibly the only
true tribal aggro deck in Pauper, as it is the only one that has really efficient and plentiful lords for its tribe.
every creature mattersto Slivers is its biggest weakness, as a well-prepared opponent will know which creatures to really use their removals to slow your clock or make you vulnerable to a sweeper like Fiery Cannonade, or what creatures/spells to counter to make you lose gas in the medium term. Another weakness of Slivers is that we are talking about a fully non-interactive deck that has as its only plan to cast its creatures and attack, making it an easy target for combos or archetypes that use specific mechanics and interactions to win the game. That said, Slivers can do results in some competitive scenarios and Magic Online Leagues, and the surprise factor can always significantly shake up the plans of archetypes that seek to use damage-based removals or run fewer interactions.
The “Go Big”
Boglesis probably the most famous and the most successful deck among the "go big", for offering a simple-to-understand strategy and having the great advantage of already having threats with protection attached to them.
hexproofplay a critical role in the development of yet another of the format's classic strategies: to enchant your creatures with effects that significantly increase their power while adding new abilities.
Trample. Bogles' biggest advantage in the current Metagame is that it excels against any archetype that doesn't have counterspells or sacrifice-based removals, making it a great choice to compete against Boros, Affinity, Burn, and other well-known Pauper strategies today. Its main drawback is that twelve creatures is a very low number of threats, and the format doesn't offer any other efficient means of having Hexproof bodies at a low cost, which automatically exposes its other big weakness: removals based on sacrifice effects, like Chainer's Edict and counterspells in enchantments or creatures when the Bogles' first threat is removed from the battlefield. That said, currently, I consider Bogles to be the most solid choice of Aggro deck in the competitive Metagame.
Mono White Heroic
Mono White Heroicmay not have creatures with built-in protection like Bogles, but it does have a number of perks that make it a solid option for tournament play and one that can definitely be enjoyable to play with.
Mono Red Blitz
Mono Red Blitzexchanges
combodeck, but since it involves making your creatures grow with a few cards and not specifically with one specific combination, I'm categorizing it as Aggro. Its weakness, however, is that it is extremely inconsistent and has no good means of protecting its creatures other than Apostle's Blessing, making it extremely vulnerable to every category of removal and forcing its controller to bet on the opponent's failure to interact with your cards, instead of being able to plan ahead or bet on efficient means of protection at a low cost, as other archetypes do.
Infecthas the same “aggro-combo” strategy as the previous list of dealing a high amount of damage with a creature in as few turns as possible, but with two differences: its Mono-Green base allows for better protection for its threats, and the total damage you want to do is 10 with poison counters, meaning this archetype is less vulnerable to lifegain and similar effects.
whento cast them to protect them in interactive games, but with the positive point of that we can use some permanents to create a “setup” before trying to attack the opponent.
The “Go Straight”
Burnis one of the most iconic archetypes in Magic: The Gathering history, and one of the few that has survived the changes of the last few decades in almost every competitive setting.
Black Burnis a variant of this strategy that exchanges
life loss, a very relevant element when considering effects like Prismatic Strands, as well as adding to this strategy the option to more reactive means of dealing with opponent's sideboard pieces through Duress and other cards that make it possible, for example, to remove Weather the Storm before the opponent has the opportunity to cast it.
Madness Burn, or
Rakdos Burnis the newest variant of the “go straight” archetypes, which seeks to blend the best of both worlds between the above variants, taking advantage of a
Madnesstheme which was made much more efficient because of Voldaren Epicure and Vampire's Kiss.
Burnlists because of its additional reach that is on par with what the rest of the format proposes without having to compromise too much on speed and efficiency.