Alchemy Deck Tech & Sideboard Guide: Orzhov Midrange
In today's article, we explore the Mana Fox team's choice for the Mythic Championship Qualifier, with a deck tech and sideboard guide for Orzhov Midrange!Edit Article
Considerations for the MCQ
unrevealedlists. I prefer the Orzhov Midrange deck, an archetype I've been working with the team for a long time (before Alchemy format even came out!). The friend
Felipe Tortowas the champion of the first tournament of the
Crokeyz Standardpiloting this archetype, shortly after Innistrad: Crimsom Vow was released. The deck was an evolution of Mono Black that was playing very well at the time, and we continue to work on it. But going back to the Alchemy format, the archetype tends to do very well against aggro decks, but the metagame has been bringing Control decks to the tier 1 of the format, like the UW and Esper with Divine Purge, Lier, Disciple of the Drowned and Key to the Archive, which demands a lot of respect. Despite the excellent winrate with Mono-Green last season, guaranteeing me the position among the top 1200 in the classification and the spot for the event with some ease, the metagame has evolved, and I've been adapting Orzhov's list since the beginning of January for this occasion.
Mulligan and KeepSo, it's very important to keep hands with turn 1 and 2 plays. Turn 2 has two very distinct lines: removal to hold the opponent's aggression or Deadly Dispute to develop our game. In turn 3 both enchantments tend to be great, but with different functions — Wedding Announcement to hold the blows or generate tokens to hit and Sanguine Brushstroke to develop the board further, have permanents to use sacrifice spells and prepare for future turns. From there, the player's skill will be the main tool to achieve victory.
Flexible SlotsSome flexible slots that, I think, are interesting to note for those who are testing the deck: Curse of Silence can be replaced by Slayer's Bounty because its spellbook has excellent answers against aggro and because it is an artifact for to Deadly Dispute, considering facing less Divine Purge. Citystalker Connoisseur can be substituted for Edgar, Charmed Groom. Playing with two Sorin the Mirthless and zero Lolth, Spider Queen is also an option, allowing for more safety in recovering life.
vs. Control DecksGame 1 is very tight, we can't have reactive turns, so force plays every turn. Curse of Silence at the beginning should name Vanishing Verse, Divide by Zero, Divine Purge and Key to the Archive, which is also a sure target for Rite of Oblivion. Play The Meathook Massacre for x=0 at any turn where you have two mana left, as it might make some difference. Play & Draw IN:
vs. Dragon DecksI consider it a 60/40 match for us. We need to deal with the accelerators that are Orb of Dragonkind and Fearsome Whelp and try to generate treasures to get The Meathook Massacre to x=4 as fast as possible. If Dragons comes with a lot of removal spells in hand, our win rate increases by a wide margin. In this matchup, we don't have to worry about creatures that doesn't fly, so don't be afraid to sacrifice your creatures, maybe even to block an Den of the Bugbear. Be cautious not to improve Brittle Blast too much by unloading your hand with creatures that triggers when they die. Play & Draw IN:
vs. ClericsThis is a deck we need to respond to all creatures from drop 2 onwards, and Pyre of Heroes. Clerics can generate a "snowball" effect quickly. If you don't have The Meathook Massacre in hand, I advise you to use Curse of Silence to name Inquisitor Captain. On the Play IN: