Explorer: Mono Blue Tempo Deck Tech & Sideboard Guide
Mono Blue Tempo was once one of the most famous decks in Standard. Is it possible that a version with only commons and uncommons could be adapted and work on the Explorer Metagame?Edit Article
they must never be mere adaptations of another famous archetype. I can't recommend a "budget Gruul Stompy" where I simply remove the best cards to put in some average commons and uncommons, as you'll be playing a worse version of an already well-established list. Therefore, the philosophy I adopt is that
these are lists that operate well on their own in the ranked scenario, and can be improved later for better versions, or another more established archetype in the competitive universe.The list that I will present today is
Mono Blue Tempo.
Tips and Tricks
StancesFirst, Mono Blue Tempo may seem unintuitive to less experienced players because it requires you to constantly re-evaluate your position as the Aggro or Control during a game. On this particular list, I value proactive play a lot more, but that doesn't mean you should simply cast your creatures and attack until you win the game. Consider how your opponent might behave next turn, assess whether it's worth countering that spell with Essence Capture, or if your board will eventually make that creature irrelevant, consider if using Unsubstantiate in a removal is really worth it, or whether it's better to save it for an eventual Teferi, Hero of Dominaria, and always reconsider whether it's worth letting your opponent exchange creatures with you in combat. Your focus when piloting this deck is to
always be ahead of your opponent, even if that means having to forgo casting a creature to respect a possible greater threat on turn 4, or even spending a Fading Hope on something less relevant just to increase the pressure on the later turn. Never, ever put yourself in the Control position without having a clock first: You will never be fast enough to turn the tables if your opponent stabilizes, and you will end up giving too much time for them to recover.
Tips— Slip Out the Back can be used on
any creature. This makes it possible to use it in the opponent's tunr to remove a blocker that will only come back on their next turn. It can also be cast against Winota, Joiner of Forces before they declare attackers to "delay" her triggers. — Merfolk Trickster removes abilities from creatures it taps. However, it doesn't remove abilities that are already on the stack or that trigger before resolving. Keep this in mind when targeting a Mayhem Devil. — Fading Hope can and should be used to protect your most important creatures, especially those that generate value in longer games, like Pteramander and Spectral Sailor. — Pteramander's Evolve ability can be used at Instant-Speed, including during the combat phase, before blockers are declared, and this may catch some opponents off guard. — Siren Stormtamer counters
spells or abilitiesthat target you, or a creature you control. This ability clause can be more useful than it seems.