Magic: The Gathering electronic games Review - 1997 to 2008
In today's article, we explore the first part of the history of Magic: The Gathering's electronic games, from its first game released 25 years ago to 2008!Edit Article
Magic: The Gathering - Shandalar
Magic: The Gathering - Shandalar). With several elements of the adventure and RPG genre, gold coins inventory, dungeons and random battles are present.
Spells of the Ancients, released in late 1997, it includes engine update and improved AI interface and sealed deck tournament features. Added cards from the Alpha, Beta, Unlimited, Arabian Nights, Antiquities sets and promo cards. However, some cards could not be added, such as Chaos Orb and Shahrazad for having problematic effects in the video game. The second expansion,
Duels of the Planeswalkerswas an optimization of the game as an updated version, available in early 1998. It included, in addition to the original game and all previous updates, 80 new cards from the Legends and The Dark sets.
Fun fact about this expansion:Anyone who owned the original game at the time could receive a discount to purchase the new expansion via mail! Originally, it features 1-player campaign mode and 1v1 duel-style multiplayer against artificial intelligence. A 1999 update to ManaLink added a multiplayer feature that allows players to interact via the Internet, modem, serial connection or LAN, which is very reminiscent of the physical card game table. The game seems to have been well accepted and recognized, pleasing the public and being played until today by nostalgic fans, despite the somewhat old graphics. By the end of 1999, it had sold 400,000 units and, among the critics, the average rate is always above 75% favorable. *One last interesting development fact, this was the last game Sid Meier, esteemed game designer, worked on while at MicroProse. Sid has worked on other famous games like Civilization and Railroad Tycoon in its history. In case you are interested, there are videos showing how the game with Gameplay is. You can still find the software for purchase on some websites as well.
Magic: The Gathering: BattleMage
Mox Beacon(being the union of Mox Ruby, Mox Jet and Mox Sapphire) to lure other planeswalkers to Corondor. Ravidel's main goal was for them to fight each other until they were weak enough to be killed. Altogether there are 6 planeswalkers that appear in history: 3 are conquerors (Tevesh Szat, Doom of Fools, Leshrac - Nightwalker, Geyadrone Dihada) who seek to take the land for themselves, rich in mana. And 3 are Defenders (Jared Carthalion, True Heir, Cristina and Sandruu - The Minotaur Anaba) who seek to defend the people and their land from attack. Its plot revolves around this war of the planeswalkers, marked as one of the major events in the pre-booked history of the Magic: The Gathering universe and also referenced in the comic book
Magic: The Gathering - The Shadow Mage. Magic: The Gathering - BattleMage contains two game modes: The
Duel, where you can assemble an army with creatures and spells, based on the card game to duel each other, against AI or against up to three other players via local network, modem or Internet if you are on the computer. For Playstation and Sega Saturn, there is also the possibility for two players to face each other in split screen, as it was famous in classic consoles in multiplayer games. The second is the
Campaignmode, a turn-based strategy game told as a story where you make choices and, depending on your answers, you progress or not in the conquest of territories and events unfold. Each time you start a new campaign, the choices, items and enemies will change randomly. With beautiful graphics, card scenes and art for the time, the game had a terrible reception due to its unfair AI, difficult interface and unbalanced gameplay — since the duel mode takes place in real time, it is extremely difficult to make decisions and make choices. as fast as the computer. To clarify it for the reader, the player must command up to 6 creatures on the battlefield simultaneously, defend himself and cast spells (and here casting means choosing a card from a deck, paying mana in the correct amount and colors), all happening in an uninterrupted way. The computer's agility and precision ends up being far beyond what a human being with dozens of buttons to choose can do. A patch has been released to fix the performance of some spells and try to improve the game's network capabilities, but nothing has been changed enough to significantly improve the experience and gameplay.
Magic: The Gathering: Armageddon
MTG: Armageddonis an arcade-style game, possibly having only 5 machines made in its entire history as the division that took care of it from Acclaim, the developer, went bankrupt shortly after it was created — thus, it never made it to be mass-produced. It resembles Battlemage, where the gameplay is a cross between real-time combat and strategy. With no story, the game has only one mode where up to two human players face each other in an arena as a duel or human player versus AI. You must choose a character from five that symbolize the five colors of Magic:
white manahas healing spells and summons soldiers/knights,
blue manahas counter spells and conjures water creatures,
black manacasts death spells and brings undead,
red manacasts fire spells and mountain creatures, and
green manabrings elves and forest spells into battle. The objective is to defeat the opponent with your spells and creatures in a quick game. Its gameplay (although few players tested it) was considered difficult, as the "joystick" is in the form of a trackball added to other buttons. While you should pay attention to casting spells, you should also defend yourself and move around the setting. Overall, this is an unusual, quirky, and rare game, where even finding videos of people testing becomes difficult. I believe that the video that we have the most information about the game is this one below:
Magic: The Gathering (Sega)
Magic: The Gatheringfor the Dreamcast console, an electronic card game available only in Japan. The setting chosen as the game's environment is the fictional city of Magic Heart, on the outskirts of Murg, Carmat Island, Lydar Forest, Yeluk, Tornell, and The Balance Tower, each of the cities representing a basic land on which the opponent's deck is based, but none of these locations have any other connection with the card game's stories. The game includes cards from the 6th edition, Alliances, Tempest, Stronghold and has only one game mode, where the player experiences a 3D adaptation of the table as we have in Magic Arena today, facing an AI opponent, following the original Magic: The Gathering rules.
Fun fact:In this game, 10 unique cards were created. It was the first time that the physical-identical simulator-style card game received cards just for it, as we currently see in Magic Arena's new Alchemy format:
Magic: The Gathering Online (MTGO)
Parallel curiosity between electronic and physicalIn MTGO there is something called Redemption. Wizard allows collectors who assemble a complete collection of a set (1 copy of each card differentiated between foils, normal and alternate versions) to exchange it for a collection in the same physical medium, for a fee of 25 dollars (plus fees and freight). Each set has a validity of 4 years after its release so that it can be exchanged. The redemption policy is one-way, online to physical only.
Magic: The Gathering – Battlegrounds
Questmode takes you through the strategy of each card.
Practice Modeis where you can adjust your deck against basic computer AI and two player duel (you against the computer or another player). In
duel modeyou have the option of one to three games to win the match where you play with someone else on your console (or via XBox Live) that last up to 10 minutes, and if you don't finish, the player with the most life is crowned champion. At the top of the screen you have the life points like in Mortal Kombat or other fighting games, and you can move your character around the arena as the battle unfolds. These combat arenas refer to the Magic: The Gathering multiverse, but are just aesthetic, not interfering with matches.
Fun fact:Despite the structure and appearance far from the card game, Wizards has released a article at the time talking about and explaining up to 3 decklists with strategy, although the cards suffered adjustment to balance the costs:
Promo videoThe game seems to have been well accepted, with reviews between 7 and 8, good gameplay and good graphics for the era. pool. It appears that the real-time game issue has been resolved by making controls easier with a joystick, and the AI issue resolved with the increasingly present entry of multiplayer and online games.
Magic: The Gathering – Tactics
story mode. Receiving good reviews, such as 9, the game has fluid movements and combats in a thoughtful and strategic speed, seeming to have pleased fans of this style of game, remembering Final Fantasy and World of Warcraft. The scenarios were very well done, and they influence certain creatures that, outside their habitat, cannot exert their full power. The graphics are beautiful, and the soundtrack doesn't disappoint, however, as the game ended in 2014, we only have videos showing what it was like. In some cases, you can try to find to download and test the story mode or offline mode.