Pauper: 3 Lessons the format taught me
08/15/22 0 comments
In this article, I present three points about competitive Magic and deckbuilding that stand out in Pauper, and what they teach you about the game and the format.Edit Article
none of them is an exclusive element of the format, but they tend to be a fundamental part of its structure since its conceptionand, therefore, are much more notorious when it comes to it than other competitive formats.
1 - Value interaction over individual raw power
Commander Legendsas, before that, our late-game bombs were, at best, Mulldrifter or Gray Merchant of Asphodel. So, for a long time, Pauper has had to rely less on cards capable of impacting the game at stratospheric levels and more on how small interactions between its cards actually work. And to this day, most of the strategies available in the format rely on the idea that the synergies between your spells are more important than the immediate impact of a single threat.
any ETB or LTB effect in the game— an element that the format has been guided by for years — and its presence in the strategy that became known as Kuldotha Boros basically changed the way we looked at ETB effects.
2 - If you don't have the best possible answer, find another way to deal with the problem
long history of not having the appropriate answers for certain situations.
sweepers, especially when Burning-Tree Emissary was released in Modern Masters 2017 and leveraged Stompy and other go-wide strategies like Red Deck Wins to the top of the format, allowing for recurring quick wins against archetypes that needed a setup before they worked — that is, basically all of Pauper's Top Tiers at that time. Soon, the format needed to adapt and this, conveniently, came in addition to three other critical elements for the format's history: Monarch and Ash Barrens have been released, in addition to the advent of a more control-oriented version of Tron. Both Monarch and a strategy that aimed to take the game to the late-game inevitability had to actively worry about the opponent filling the board with creatures and making it impossible to accumulate card advantage on the other side, and if Fiery Cannonade already existed in Pauper at that time, I doubt that we would have seen these strategies adopt another proposal to deal with this problem: preventing the combat damage.
3 - A slow manabase can be mitigated with cheap spells