
Deck tech
Modern: Hammer Time Deck Tech & Sideboard Guide
08/14/22 1 comments
Hammer Time brings one of the fastest combo-kills in Modern, but with the resilience to have a great beatdown plan on later stages of the game.
About Hammer Time
aggro/combo
: you can combo with the right cards in the Early Game or go to a beatdown plan with Urza's Saga in the late-game.Ad

Decklist
This is a mono-white version, but I don't think it's weaker. On the contrary, in my opinion, it makes the deck less susceptible to mana screw and by not running fetch lands and shocklands, you can mitigate a bit of self-damage, which ends up being important on some games. I believe that the deck has a great variance in the Metagame because it's kind of a "dolphin" strategy: when it's high, people start to focus more on answers against it, then when the deck disappears and the people decrease the hates, it reappears again sometimes with 2 or even more of it in the top 8 of a big tournament. Undoubtedly, it is a deck that is always influencing the Metagame.Mulligan and Postures
at least a short-term game development plan
because if you become dependent on the topdeck early on, your odds of winning drop drastically. I usually separate the most important cards in the deck as “STE” (Search, Target and Equipment):

Ad
Sideboard Guide
Izzet Murktide
This is a very common match, given that Murktide is currently the most popular deck in the Metagame. I consider it a very ok matchup, I have around 66% of Winrate using the following strategy:Side in

Side out

Elementals
This is a very delicate game, where your strategy can change as soon as on Game 1. As we know that the opponent has many free removals, sometimes we can opt for a game based on Urza's Saga and artifacts on the battlefield, so we will have constant threats, always making a 2-for-1 to difficult the opposing card advantage., considering that many times, they will have to 2-for-1 themselves, having to remove another card from their hand to remove a threat for free with an Elemental.Side in

Side out

Ad
Living End
This is undoubtedly one of the worst Bad Matchups of the deck, I have a negative Winrate of around 40%, which is even higher than the average of players which is around 30%. So if you're on the Play, your odds increase, and you can try to go into the combo before they even cast the first Living End. If you are on the Draw, you should observe the number of creatures they are discarding, if it is not so relevant, you can try to go to the Kaldra Compleat or Urza's Saga plan, having more artifacts on the battlefield.Side in

Side out

Burn
Here is probably one of the best Good Matchups, although Burn sometimes comes with that unstoppable God hand, most of the time you can hold the initial pressure and get a Shadowspear to finish Game 1 once and for all. And other times you are the one who will race them, and as incredible as it may seem, I have a Winrate of approximately 77% in this match.Side in

Side out

Yawgmoth
This is a match that people in general have a negative Winrate; however, I have managed to convert many of these matches and I have maintained a Winrate close to 60%.Ad
Side in

Side out

Be the first to comment