Pauper: UG Elves Deck Tech & Sideboard Guide
06/30/22 0 comments
Elves, Pauper's most loved or hated tribe? Let's talk about its position in the current Metagame, as well as game posture and sideboard tips!Edit Article
About the Deck
Why play Elves in Pauper?And the answer is quite simple, the tribe is strong and is doing relatively well in the current Metagame. Even with many targeted removals and sweepers like Fiery Cannonade and Suffocating Fumes, the deck has some draw spell that you can use to easily return to the game — cards like Lead the Stampede, Distant Melody and in some versions also Winding Way — I say in some versions because it's not a card I usually run.
Why does anyone who doesn't play Elves hate this deck so much?And here the answer is even easier: it's because you've definitely lost to Elves in just one attack and taking a lot of damage, or even conceded before not even seeing how much damage you would take. The strength of the Elves, united, is overwhelming, and it can be very fast. Our list:
drawing cardsand not just a creature. That is, you don't lose your sideboard or any important spell.
Mulligan and Stances
Aggroplayer and in many times of playing in the all win, the famous thought of "if they have a Sweeper, I lose", specially on Game 1 when they hardly have that sweeper. With Elves, we need to remember and always think: "I don't want to lose my entire board at once". With that in mind, let's play enough Elves to win the game. Notice I said
"enough"; you don't have to be desperate and play the whole deck. We will play the all-in, but often and depending on which opponent we are playing against, we will also be careful not to waste resources. Our list plays with few lands, there are only 14, being 13 Forests and 1 Island. If compared to other decks this is too few, I still venture to say that I don't remember a Pauper that plays with less.
vs. Gruul PonzaI want to start talking about this matchup since, as Gruul grew on the Metagame, Elves ended up growing too, and it's easy to understand why: Elves are its natural predator, since it makes no sense to destroy our lands if our creatures generate much more mana. In this match, our biggest problem is post-side, since the opponent will have Fiery Cannonade against us, but we also have sideboard cards and the game is still favorable for us. A situation that should be repeated a lot post-sideboard is, many times, taking out Lead the Stampede instead of Distant Melody. This is because Lead the Stampede will end up throwing our Sideboard to the bottom.
vs. AffinityIn this matchup, I'm sure some people will say that we need more Gleeful Sabotage, but my explanation is that the single Gleeful Sabotage isn't for Affinity's lands but against Makeshift Munitions, which gives us a huge headache, much more than their free creatures. Speaking of creatures, there's our second-biggest problem, Krark-Clan Shaman — which easily cleans our board, and we can't interact so easily - so play carefully around it.
vs. BoglesHere we have a good match for our deck, but one we must be aware of, or it might become a bad match. We need to have Wellwisher early in the game and, in theory, be able to gain more life than our opponent can take from attacking us. As this game is already good, we don't have much to change. The main card is Gleeful Sabotage to destroy something specific that might be getting in our way, like an enchantment that provides trample, protection or even some lifegain
vs. Izzet or Dimir FaeriesAny of these opponents is annoying to play against, as they both have Spellstutter Sprite, which counters almost everything in our deck. Both have many removals and some sweepers, but there is a difference in that: Dimir usually has Suffocating Fumes and even Echoing Decay in the maindeck, so we must consider it on Game 1. The Izzet version will have Fiery Cannonade and even Electrickery, but usually always on the sideboard, which gives us a slightly better Game 1.