Pauper: Slivers Deck Tech & Sideboard Guide

Magic: the Gathering

Deck tech

Pauper: Slivers Deck Tech & Sideboard Guide

09/14/22 Comment regular icon0 comments

Sliver, the tribe with the most lords in Pauper is also a strong aggro? Let's compare and talk a bit about list options, in addition to the classic sideboard guide.

Writer image

translated by Romeu

Writer image

revised by Tabata Marques

Edit Article
Today's deck is Slivers, and despite having played with a list in the Bant version, I'll start talking about the general or mainly the GW version.

About Slivers

As we know, Sliver is the only tribe with 3 different lords in Pauper, where if we run 4 copies of each, we will have 12 lords in the deck and this is very powerful, as we can easily make our creatures 3/3, 4/4 or even more. There are 2 green lords and 1 white lord.
Loading icon
One of the things I like most about Slivers is that they don't keep the ability for themselves, but distributes it to everyone. This is excellent because together, they have many things they can do, such as: add mana, have vigilance, poison damage, have flanking, flying, flash, tap to deal damage, regenerate, among other abilities. Then it's up to you to use a color other than green and white on the deck, depending on the keywords you're looking for.

Ad

In this list, I chose to run Winged Sliver which is blue, to grant evasion and have a way to deal with creatures with flying. A differential in our deck is the amount of draw spells: there are 8, being 4 Winding Way and 4 Lead the Stampede, which isn't common for an aggro deck. This gives us greater consistency of managing to empty the hand and draw more cards to continue pressuring the opponents.
Loading icon

Other Card Choices

I want to leave some options on other colors. As I said, I ended up running blue, but there are also some nice creatures in black and red:
Loading icon
Bladeback Sliver, starting with one of the most used at the time when we had a lot of Tron and decks with combat locks, this Sliver's ability made everyone deal damage without attacking - solving this issue. Hunter Sliver is great as a takedown — not only him but everyone else you have in play, as they all have the ability to provoke the opponents' creatures, forcing them to block and lose the entire board. Striking Sliver is really cool if your Metagame has many creature decks. Although Slivers get strong against lords, if the meta is having a lot of combat trades, first trike can be important. Crypt Sliver is not an option I see playing all the time, but I think its ability to save your Slivers is really cool. Great for a Metagame with numerous removals.

Mulligan and Postures

When we say that we want to play with a deck of 2, 3 or even 4 colors and being aggro, it already gives us a feeling of being a slow deck and a bad manabase. But I think this is the only aggro that shouldn't suffer so much from it, and the reasons are clear: Pauper's manabase has been improving with each release, and Thriving lands like Thriving Grove and Thriving Heath and now also with the arrival Citadel Gate and Manor Gate helps to correct the missing color in the deck. And of course, Gemhide Sliver is a great colorfixing that also speeds up the number of spells we can cast in a single turn. All this I said to be able to explain that we don't usually mulligan with this deck, even if it's 2 or more colors, and if the mulligan is necessary, we still have means to replenish our hand to be good in the game. Our stance is like any aggro deck: make several strong creatures and attack. And at that moment, with the number of lords, we almost always manage to escape the sweepers like Electrickery, Fiery Cannonade, Breath Weapon and now also Arms of Hadar.

Gameplay

Sideboard Guide

vs. Burn

As always, playing against Burn is always a struggle, and here is no different: we have to try to be as fast as possible and win before them. It seems obvious, but it really is like that in Game 1, as we don't have any lifegain. After the sideboarding, this game can be easier with Weather the Storm.

Side in:

Loading icon

Ad

Side out:

Loading icon

vs. Affinity

We have a game here that, I think, is good for us. Although Affinity is a great deck it is a bit slow to put creatures on the board and their removals are only 4 Galvanic Blast and Makeshift Munitions, which, if we have 2 or 3 lords, won't be that good. Post-side we don't get too many answers, but we have Masked Vandal which was a really nice addition to the deck as it can exile Affinity's indestructible lands and still counts as a Sliver.

Side in:

Loading icon

Side out:

Loading icon

vs. Faeries

This is a game that is even difficult to explain, being excellent and terrible at the same time: everything will depend on Spellstutter Sprite, knowing how much damage our opponent is going to deal to us by playing it, which also depends on who is on the play, to know who has turn 2 first. But in general, it will also depend on the time we give them because we must be aggressively fast to force bad trades. In general, whether Dimir or Izzet, we have to cast plenty of creatures, including lords, to avoid sweepers and pressure the opponent. On the side we ask another tribe for help with Scattershot Archer, since in my list I'm not running Spinneret Sliver which makes everyone have reach. One more thing that helps us here is to put Quick Sliver into play to cast our threats at their turn.

Side in:

Loading icon

Side out:

Loading icon

vs. Dimir Initiative

Here we have a horrible match for us, we usually want to be fast and put many creatures on the board, and here is what we want and need the most. Our opponent's deck basically intends to make creatures with a huge toughness, keep going through the dungeon and generate value. To get this dungeon, we'll also have to damage the opponent and not lose the creatures, which is quite complicated. Our deck doesn't even interact with the opponent, but on the side we try to have a better game.

Side in:

Loading icon

Side out:

Loading icon

vs. Slivers

And we arrived at the strangest mirror to play; I even wonder if have you played or seen this mirror? It's a weird matchup where you help each other, as almost all the Slivers' abilities are passed on to everyone else, including the opponent's. The only one that only helps us is Predatory Sliver, which makes a huge difference in the game. This matchup is often locked and whoever finds more draws to have more creatures on the board ends up winning. For the post-side, we don't have anything. I know, it's weird, but I feel that taking creatures to put something on the side won't help, so good draws are the difference here.

Conclusion

Ending one more article and I want to say that it's a really cool deck to play, it takes many opponents by surprise, and it's a good, fun strategy— I recommend you play with it.

Ad

Any questions or suggestions, just leave it here in the comments, and I'll come back to talk about it! Thank you very much, and I hope you enjoyed the reading.
Profile Main Image

Tiago Fuguete

When we talk about Magic the Gathreing I do a little of everything, Content Producer, Player, Tournament Organizer., Commentator and passionate about it all.

Social Facebook brands iconInstagram Brands iconTwitch Brands iconTwitter Brands icon

Profile imageSign in and join the conversation
User profile image

Be the first to comment

Same Author

Pauper: Mardu Synthesizer Deck Tech & Sideboard Guide

Mardu Synthesizer

Pauper: Mardu Synthesizer Deck Tech & Sideboard Guide

Is Mardu Synthesizer better than Boros on Pauper? Today, we'll analyze the deck and which ...

Pauper: Kuldotha Burn Deck Tech & Sideboard Guide

A new Aggro Burn

Pauper: Kuldotha Burn Deck Tech & Sideboard Guide

The “new” Burn has never been so hot, it's one of the most played deck currently, and is e...

Pauper: Mono Black Ponza Deck Tech & Sideboard Guide

Mono Black Ponza

Pauper: Mono Black Ponza Deck Tech & Sideboard Guide

How about casting LD spells as soon as on turn 2? Mono Black Ponza is the deck that doesn...

Pauper: Mono White Heroic Deck Tech & Sideboard Guide

Pauper Heroic

Pauper: Mono White Heroic Deck Tech & Sideboard Guide

Is Mono White Heroic a deck to have fun with, or can it still stay strong in the format? L...

Pauper: Jund Cascade Deck Tech & Sideboard Guide

Jund Cascade Deck Guide

Pauper: Jund Cascade Deck Tech & Sideboard Guide

Can Jund Cascade stay strong in the format? Can it handle Pauper's speed? Today we are goi...

More from same author

Most read articles today

Limited, Pre-Release and Draft - Phyrexia: All Will Be One Spoilers Review

Limited Phyrexia Review

Limited, Pre-Release and Draft - Phyrexia: All Will Be One Spoilers Review

In this article, we will evaluate Phyrexia: All Will Be One set in Limited, Draft and Pre-...

Pauper: Phyrexia: All Will Be One Review for the Format

Phyrexia, All Will Be Pauper

Pauper: Phyrexia: All Will Be One Review for the Format

In this analysis, we'll see some cards that are going into the format, their potential and...

Top 10 Best Preconstructed Commander Decks

Top 10 Commander Precons

Top 10 Best Preconstructed Commander Decks

A Top 10 of the best preconstructed Commander decks ever released, ranked by Commander, Sy...

Top 10 Weirdest and funniest Commanders in Magic

Top 10 Commanders

Top 10 Weirdest and funniest Commanders in Magic

In this Top 10 for Commander, we will see some of the most insane creatures with the weird...

The Japanese Alternative Arts of StrixHaven's Mystical Archive cards

The Japanese Alternative Arts of StrixHaven's Mystical Archive cards

The Japanese website of Wizards of the Coast revealed the 63 arts that will only be possib...

Upgrading Commander Precon: Chaos Incarnate (Kardur, Doomscourge)

Chaos Incarnate Upgrades!

Upgrading Commander Precon: Chaos Incarnate (Kardur, Doomscourge)

Today we analyze the Commander Starter Deck, Chaos Incarnate, and bring a guide on how to ...

Legacy Set Review: Phyrexia: All Will Be One

Phyrexia Review

Legacy Set Review: Phyrexia: All Will Be One

How likely is Phyrexia's advancement to impact Legacy this time around? In this article, w...

Upgrading Commander Precon: Grave Danger (Gisa and Geralf)

Starter Deck Upgrades

Upgrading Commander Precon: Grave Danger (Gisa and Geralf)

A review of Starter Commander Deck: Grave Danger, a classic Zombies deck with the infamous...

Top 10 Best Mono-colored Commanders

Top 10 Commanders

Top 10 Best Mono-colored Commanders

Today we'll talk a bit about the best mono-colored commanders, for those that do not want ...

Conquest Metagame: Staples

The Most Important Cards!

Conquest Metagame: Staples

We're looking once more at the 2022 Conquest metagame, this time at the cards. The biggest...

Pioneer: Upgrading the Challenger Deck - Izzet Phoenix

Izzet Phoenix Upgrades

Pioneer: Upgrading the Challenger Deck - Izzet Phoenix

The Pioneer Challenger Decks 2022 are here! And today, we present a guide on how to improv...

Phyrexian Vindicator Spoiler in Pioneer: Mono-White Devotion Legendary Deck

Phyrexian Vindicator

Phyrexian Vindicator Spoiler in Pioneer: Mono-White Devotion Legendary Deck

Let's test out the new Phyrexia card in a deck that never saw much play in Pioneer, but it...

Top 5 Best Stax Commanders for cEDH

Stax

Top 5 Best Stax Commanders for cEDH

What are the best Stax decks for competitive Commander? In this article, we analyze the ar...

Pioneer: Lotus Combo Deck Tech & Sideboard Guide

Lotus Combo Deck Guide

Pioneer: Lotus Combo Deck Tech & Sideboard Guide

Defeat your opponents with flowers!

Ichormoon Gauntlet Spoiler in Modern: Erayo SuperFriends Combo Deck

Ichormoon Gauntlet

Ichormoon Gauntlet Spoiler in Modern: Erayo SuperFriends Combo Deck

One more spoiler, and maybe this time we can revive another deck! Let's take a look at Era...

Card Spotlight: Tyvar, Jubilant Brawler in Standard, Pioneer and Limited

Tyvar, Jubilant Brawler

Card Spotlight: Tyvar, Jubilant Brawler in Standard, Pioneer and Limited

In this article, we'll discuss the Tyvar, Jubilant Brawler card spoiler and its possibilit...

Conquest: everything you need to know about the format based on Commander

Conquest: everything you need to know about the format based on Commander

This article is about a recent Commander variant, Conquest, which is gaining ground wherev...

Commander Deckbuilding: Templates and Card Functions

Deckbuilding

Commander Deckbuilding: Templates and Card Functions

An article about what a Commander needs to have to be playable and how many cards it needs...

Modern: Hammer Time Deck Tech & Sideboard Guide

Hammer Time Deck Guide

Modern: Hammer Time Deck Tech & Sideboard Guide

Hammer Time brings one of the fastest combo-kills in Modern, but with the resilience to ha...

Pioneer: Upgrading the Challenger Deck - Dimir Control

Dimir Control Upgrades

Pioneer: Upgrading the Challenger Deck - Dimir Control

Despite the flaws in its winconditions and manabase, Dimir Control offers a solid base for...

Top 13 Spells that Counter Commanders and They Don't Come Back to the Zone

Let's deal with commanders!

Top 13 Spells that Counter Commanders and They Don't Come Back to the Zone

Have you imagined if a commander doesn't go back to the Commander Zone and has its abiliti...

Phyrexia All Will Be One Decklists and Commanders

EDH in Phyrexia

Phyrexia All Will Be One Decklists and Commanders

Phyrexia: All Will Be One, features two new Commander/EDH decks: Rebellion Rising and Corr...

Top 10 Magic: The Gathering's most impactful sets

Top 10 Sets

Top 10 Magic: The Gathering's most impactful sets

Which were the most memorable sets from Magic: The Gathering? In this article, I present t...

Group Slug EDH: Top 5 Commanders

Group Slug Commanders

Group Slug EDH: Top 5 Commanders

In the quest to present different commanders and strategies, we arrived at Group Slug, a s...

X
Hi