
Deck tech
Pauper: Slivers Deck Tech & Sideboard Guide
09/14/22 0 comments
Sliver, the tribe with the most lords in Pauper is also a strong aggro? Let's compare and talk a bit about list options, in addition to the classic sideboard guide.
About Slivers

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Other Card Choices
I want to leave some options on other colors. As I said, I ended up running blue, but there are also some nice creatures in black and red:
Mulligan and Postures
Gameplay
Sideboard Guide
vs. Burn
As always, playing against Burn is always a struggle, and here is no different: we have to try to be as fast as possible and win before them. It seems obvious, but it really is like that in Game 1, as we don't have any lifegain. After the sideboarding, this game can be easier with Weather the Storm.Side in:

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Side out:

vs. Affinity
We have a game here that, I think, is good for us. Although Affinity is a great deck it is a bit slow to put creatures on the board and their removals are only 4 Galvanic Blast and Makeshift Munitions, which, if we have 2 or 3 lords, won't be that good. Post-side we don't get too many answers, but we have Masked Vandal which was a really nice addition to the deck as it can exile Affinity's indestructible lands and still counts as a Sliver.Side in:

Side out:

vs. Faeries
This is a game that is even difficult to explain, being excellent and terrible at the same time: everything will depend on Spellstutter Sprite, knowing how much damage our opponent is going to deal to us by playing it, which also depends on who is on the play, to know who has turn 2 first. But in general, it will also depend on the time we give them because we must be aggressively fast to force bad trades. In general, whether Dimir or Izzet, we have to cast plenty of creatures, including lords, to avoid sweepers and pressure the opponent. On the side we ask another tribe for help with Scattershot Archer, since in my list I'm not running Spinneret Sliver which makes everyone have reach. One more thing that helps us here is to put Quick Sliver into play to cast our threats at their turn.Side in:

Side out:

vs. Dimir Initiative
Here we have a horrible match for us, we usually want to be fast and put many creatures on the board, and here is what we want and need the most. Our opponent's deck basically intends to make creatures with a huge toughness, keep going through the dungeon and generate value. To get this dungeon, we'll also have to damage the opponent and not lose the creatures, which is quite complicated. Our deck doesn't even interact with the opponent, but on the side we try to have a better game.Side in:

Side out:

vs. Slivers
And we arrived at the strangest mirror to play; I even wonder if have you played or seen this mirror? It's a weird matchup where you help each other, as almost all the Slivers' abilities are passed on to everyone else, including the opponent's. The only one that only helps us is Predatory Sliver, which makes a huge difference in the game. This matchup is often locked and whoever finds more draws to have more creatures on the board ends up winning. For the post-side, we don't have anything. I know, it's weird, but I feel that taking creatures to put something on the side won't help, so good draws are the difference here.Conclusion
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