
Deck tech
Playing Against Faeries, the Pauper's Queen
04/10/21 0 comments
If Faeries is Pauper's best deck, what strategies can we use to exploit its weaknesses, and which decks best represent the means to exploit them?
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taxing
effects, as other formats does with Thalia, Guardian of Thraben, or the means to create locks against them, as with Chalice of the Void. However, there are other options at Pauper, and they even have a history of being relatively useful against Faeries and other Tempo decks, and I'll be categorizing them based on how these strategies might work, as well as mentioning a few points that work particularly well against Faeries, rather than in the general context of Turbo Xerox decks.Play Over Them
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Outvalue Them
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Play Under Them
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awful
against Tempo decks, especially Faeries, where commonly Spellstutter Sprite can respond to most spells, but I'm giving Bogles an exception space for its results in the last few weeks, although I believe this has much more to do with how the rest of the Metagame is shaping up. Bogles have an advantage that their threats are hard to kill without the right preparation, which commonly involves Chainer's Edict, a bad card against various of the most played archetypes today, and therefore can serve as a good Meta Call, especially in games where Faeries' initial plays involve tapped lands and/or the non-use of Spellstutter Sprite, as well as a very conscious use of the player's resources, as the archetype usually has no means of replenishing its resources during the match, and the odds aren't good against Faeries.Play Makeshift Munitions

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What I'd avoid against Faeries
the deck that forces the interactive game
. It doesn't mean you won't beat Faeries with your Burn, and it's even a very valid option for the free wins you can get by playing "under" Faeries with bad hands or against other decks that don't have the means to reset the clock imposed by you, but many cards it runs are easily answered by cards that are commonly on the lists and without many restrictions, and the inability to replenish these resources later, as Elves or Moggwarts do, added to the number of loopholes to invalidate your threats, where Bogles have an advantage, don't look like a bright spot when looking at this particular match. It's completely useless for you to try to respond to everything your opponent does if you don't have an efficient means of winning the game. So “removal.deck” tend to be pretty bad at this point.Ad
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