Upgrading Commander Precon: Forces of the Imperium
23/09/22 0 comments
A review of the preconstructed deck from Warhammer 40,000: Forces of the Imperium, a swarm with Commander Inquisitor Greyfax, with suggestions for upgrades.Edit Article
Universes Beyondseries products unite gamers' passion for
Magic the Gatheringwith other renowned franchises — Warhammer 40k "precons" being the
first Commander-exclusive product. In this article, we will discuss the construction of the
Forces of the Imperiumdeck, its strategies and, finally, we will explore the upgrade options that we have available to enhance it.
Understanding the Deck
Warhammer 40,000universe, the
Forces of the Empireaim to retake the galaxy, for humanity! The
Adeptus Astartesknow no fear and are the Angels of Death, serving as the first sent by the Emperor to bring death to the enemies of humanity. Their bodies are honed for warfare, bioengineered, and relentless.
Space Marines, using their keyword
Squadto double the value of their cards, Tokens and Vehicles — making your Battle Company look like one big Swarm. Inquisitor Greyfax, it is clear that the proposal is a creatures deck, as her plays the role of
lordadding attack and granting vigilance, bringing great offensiveness without abandoning defenses.
Midrangewhere we build the board carefully and advance gradually, while encountering lords and supports like Ultramarines Honour Guard, Thunderwolf Cavalry and Vanguard Suppressor.
Squadability allows the same spell to generate a significant amount of bodies, being limited by the amount of mana available. This ability grants the deck a large
mana sink, although the colors don't have a great support for this type of strategy, being necessary to complement it with
mana rocks. The deck introduced Epistolary Librarian that lets you play large spells without paying mana costs, which is a strong addition. The precon has a good support of draws and recursions, keeping its breath even if it presents an offensive posture. Sicarian Infiltrator, Marneus Calgar and Vanguard Suppressor generate a large amount of draws, and combined with the enchantments Reconnaissance Mission and Birth of the Imperium and other creatures guarantee a game with solid development. The largest of the
Esperdecks have excellent recursion layout, and Forces of the Imperium is no different. It has a robust set of cards that recur resources from the graveyard, of which we can mention Sister Hospitaller, Celestine, the Living Saint, Neyam Shai Murad, and other ways to interact like Redemptor Dreadnought, which allows you to reuse downed units in new battles.
Changes and Upgrades
ManabaseThe precon's land package is basic and very functional. The number of basic lands and “duals” is set by investing in a timed building in the initial turns. Its large number of corrections, filters and fetches makes it very pleasant to pilot, hardly crashing due to lack of mana. I think a good addition is the
Streets of New Capennalocation lands for their flexibility. Another nice addition is Esper Panorama, thus replacing Life Lands.
Squadact as a mana sink using all the available mana, and to maximize its effects we need a lot of ramp, and looking to increase the total mana quickly, the use of artifacts is the most viable and safe. The deck already has Arcane Signet, Mind Stone and the complete cycle of Talismans in the color identity of the commander. The choice of artifacts was a big hit for Wizards, as was the inclusion of Everflowing Chalice, much needed in this deck. We've added a few more Signets, Thran Dynamo, and Oketra's Monument which in addition to speeding up the game create extra creature tokens. The Celestus replaces Commander's Sphere with the function of adding additional draws. Occupying a prominent position, Wizards of Thay allow a substantial reduction in mana costs, as well as altering the speed of spells by granting flash to them.
Interactions and RemovalsThe Emperor's Forces come armed with a massive package of removals, whether spot or global. The Exterminatus spell is devastating, managing to remove indestructible permanents from opponents. Other known removals are Hour of Reckoning, Martial Coup and Fell the Mighty, always present in token-based decks. Some others, like Entrapment Maneuver, depend on opponents' actions, which can pose a problem when facing some decks that avoid combats preventing spells from being played. On the other hand, Collective Effort is a very interesting modal spell. However, its restrictions make it unfeasible at several critical moments, so a substitution is preferable. We've added Eerie Interlude, Ephemerate, and Momentary Blink, which in addition to protecting important permanents, guarantee extra activations of our ETBs. Among the permanents that interact directly with the opponent, the cards Sanguinary Priest, Assault Intercessor have little synergy with the deck's strategy. Since it features Vexilus Praetor which grants evasion through protection from everything, the presence of Bastion Protector has its impact lessened. Even if it strengthens our commander, it doesn't have a fundamental role, since even though the deck has Greyfax as an important tool, it doesn't depend on her.
TokensThe central theme of this deck is tokens, and Defenders of Humanity, Inquisitor Eisenhorn, Cybernetica Datasmith are cards that belong to this group. Arco-Flagellant and all creatures with
squadare token generators and knowing that we can remove some of them without harming the main strategy of the deck, gaining slots for powerful cards like Entreat the Angels and Wizards of Thay. Another important part is the amplifiers for these creatures, with which we generate great pressure on our opponents. The deck has excellent and powerful creatures like Ultramarines Honour Guard and Inquisitorial Rosette. However, there are other fragile buffs like The Flesh Is Weak, which is "a double-edged sword" that easily can cause its owner to lose the game.
Deck with upgrades
Forces of the Imperiumdiverges from the proposition commonly associated with Esper , offering a proactive deck strategy. It explores a new possibility for blue: creating tokens, which are generally exploited in combinations of blue and green. Its construction is balanced and very interactive, which makes it one of the most fun decks in the
Warhammer 40,000set. The absence of strong mana sources present in green forces its owner to follow the artifact route, to be able to take advantage of new creatures that have a very high mana curve, making it largely destined for use restricted to casual tables. We also had powerful cards like And They Shall Know No Fear, devastating in tribal decks, The Golden Throne that will easily be a part of every aristocrat deck. Contrary to what it may seem, this release has new commanders capable of impacting the entire format, as we will see next.
ConclusionI hope you found some interesting ideas to improve your deck and get into
Warhammer 40000battles alongside Space Marines. Thanks for reading and good games!