Name | Sunhome Guildmage |
---|---|
Type | Creature — human wizard |
Description | |
Artist | Eric Deschamps |
Set | GRN Guild Kit #95 |
Wallpaper | ![]() |
Image | ![]() |
Tierlist
No Rank
Grade it yourself
Name | Sunhome Guildmage |
---|---|
Type | Creature — human wizard |
Description | |
Artist | Eric Deschamps |
Set | GRN Guild Kit #95 |
Wallpaper | ![]() |
Image | ![]() |
Tierlist
No Rank
Grade it yourself
Sunhome Guildmage, Creature — human wizard, designed by Eric Deschamps first released in May, 2020 in the set Gatecrash and was printed exactly in 3 different ways. It see play in 1 formats: Commander. It's currently being selled by the minimum price of $ 0.09.
The Sunhome Guildmage card would benefit decks that focus on aggressive strategies and creature-based strategies, particularly in red and white color combinations. It can provide a temporary power boost to all creatures you control and create additional creature tokens with haste, which can help to increase pressure on opponents. While Sunhome Guildmage is a solid card for its mana cost, there may be better options depending on the specific deck archetype and strategy, such as Legion Warboss for token generation or Boros Charm for versatile protection and damage potential. Ultimately, Sunhome Guildmage could see play in certain aggressive or token-based decks, but its inclusion would depend on the overall deck strategy and synergy with other cards.
01/24/13
Only creatures you control when Sunhome Guildmage’s first ability resolves will get +1/+0. Creatures that come under your control later in the turn will not.
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TCG Player |
24 uni.
|
$ 0.09 | Visit store |
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Card Kingdom |
69 uni.
|
$ 0.35 | Visit store |
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Ebay.com | Visit store | ||
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Printing proxies | $ 0.75 | Visit store |
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