Turn // Burn

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-$ 0.410.0 tix
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NameTurn // Burn
TypeInstant
DescriptionUntil end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) Burn deals 2 damage to any target. Fuse (You may cast one or bothSee more
ArtistRyan Barger & Ryan Barger
SetPioneer Masters #94695
WallpaperTurn // Burn Crop image WallpaperDownload wallpaper
ImageTurn // Burn Full hd imageDownload image
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Meta types

Legality between formats

Table of contents

About Turn // Burn

Turn // Burn, Instant , designed by Ryan Barger & Ryan Barger first released in September 2022 in the set GRN Guild Kit and was printed exactly in 3 different ways. It's currently being selled by the minimum price of $ 0.41.

This card would be beneficial in a tempo or control deck that aims to disrupt the opponent's strategy by neutralizing key creatures while also providing direct damage to finish off opponents or deal with threats. However, there are more efficient removal spells in Magic: the Gathering that offer better value for their mana cost, such as Lightning Bolt or Path to Exile, making Turn // Burn less likely to see play in competitive decks.

Rules

04/15/2013

Effects that modify the targeted creature's power or toughness, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.

04/15/2013

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

04/15/2013

If the affected creature gains an ability after Turn resolves, it will keep that ability.

04/15/2013

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

04/15/2013

If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

04/15/2013

On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

04/15/2013

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

04/15/2013

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

04/15/2013

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

04/15/2013

Turn doesn't counter abilities that have already triggered or been activated. In particular, there is no way to cast this to stop a creature's "At the beginning of your upkeep" or "When this creature enters the battlefield" abilities from triggering.

04/15/2013

Turn overwrites all previous effects that set the targeted creature's power or toughness to specific values. Effects that set its power or toughness to specific values that start to apply after Turn resolves will overwrite this effect.

04/15/2013

Turn will cause the creature lose all other colors and creature types, but it will retain any other card types (such as artifact) it may have.

04/15/2013

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

04/15/2013

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

04/15/2013

You can choose the same object as the target of each half of a fused split spell, if appropriate.

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Price history
DateMinimum priceMedian price Decks
2024-09-230.37 USD0.50 USD 0
2024-09-300.37 USD0.46 USD 1
2024-10-070.37 USD0.45 USD 0
2024-10-140.38 USD0.41 USD 0
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2026-04-140.41 USD0.41 USD 0
2026-04-230.41 USD0.41 USD 0
2026-04-300.41 USD0.41 USD 0
2026-05-050.41 USD0.41 USD 0
2026-05-140.41 USD0.41 USD 0
2026-05-200.41 USD0.41 USD 0
2026-05-250.41 USD0.41 USD 0
2026-06-010.41 USD0.41 USD 0
2026-06-080.41 USD0.41 USD 0
2026-06-150.41 USD0.41 USD 0
2026-06-230.41 USD0.41 USD 0
2026-06-290.41 USD0.41 USD 0
2026-07-060.41 USD0.41 USD 0
2026-07-130.41 USD0.41 USD 0
2026-07-200.41 USD0.41 USD 0
2026-07-270.41 USD0.41 USD 0
2026-08-030.41 USD0.41 USD 0
2026-08-100.41 USD0.41 USD 0
2026-08-170.41 USD0.41 USD 0
2026-08-240.41 USD0.41 USD 0
2026-09-010.41 USD0.41 USD 0
2026-09-070.41 USD0.41 USD 0
2026-09-140.41 USD0.41 USD 0
2026-09-240.41 USD0.41 USD 0

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Frequently asked questions about Turn // Burn

What type of card is Turn // Burn?

Turn // Burn is a Instant card in Magic: the Gathering MTG.

What is the effect of Turn // Burn?

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)

What is the price of Turn // Burn?

Turn // Burn currently starts at $ 0.41. See live prices from multiple sellers in the Where to buy section above.

What is the original set of Turn // Burn?

Turn // Burn was first released in the set GRN Guild Kit, illustrated by Ryan Barger & Ryan Barger.

What is the legality of Turn // Burn?

Legality depends on the tournament format -- Turn // Burn can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.

What cards are similar to Turn // Burn?

Cards similar to Turn // Burn include Protect // Serve. See the full list in the Similar cards section above.